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Do any of these allow me to rotate a sprite font in 3d? Need player names above their head but the 3d rotate behavior is sdkv1 only
Not really...
The models disappear depending on the camera's angle, is there a way i can fix this? (I started to use C3 this year, sorry if the question seems stupid)
This is a bounding box issue, some fixes to try. Make sure the center in the model is located in the geometric center (e.g. not on side or other).
Thank you so much for working on this and making it so accessible, this is something C3 really needs.
The official 3D plugin is on the left, and for some reason your 3D model is not displayed on the right
https://postimg.cc/kDYYKBry
https://dropmefiles.com/tJUZR
It looks like editor and runtime are using different scaling values, I'll review. Try this one (barely visible in editor, but larger during runtime.)
https://sendgb.com/31xmqWHD4uT
Okay, thanks
Bro, it's a bugger
Hi, how is the performance ( 3d models with animation ) in this version compared to SDK version 1? Is it improved?
Not yet, waiting for C3 to enable using custom vertex shaders (e.g. for skinning)
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Log in with itch.io to leave a comment.
Do any of these allow me to rotate a sprite font in 3d? Need player names above their head but the 3d rotate behavior is sdkv1 only
Not really...
The models disappear depending on the camera's angle, is there a way i can fix this? (I started to use C3 this year, sorry if the question seems stupid)
This is a bounding box issue, some fixes to try. Make sure the center in the model is located in the geometric center (e.g. not on side or other).
Thank you so much for working on this and making it so accessible, this is something C3 really needs.
The official 3D plugin is on the left, and for some reason your 3D model is not displayed on the right
https://postimg.cc/kDYYKBry
https://dropmefiles.com/tJUZR
It looks like editor and runtime are using different scaling values, I'll review. Try this one (barely visible in editor, but larger during runtime.)
https://sendgb.com/31xmqWHD4uT
Okay, thanks
Bro, it's a bugger
Hi, how is the performance ( 3d models with animation ) in this version compared to SDK version 1? Is it improved?
Not yet, waiting for C3 to enable using custom vertex shaders (e.g. for skinning)