Screendoor 'alpha'


We added old school screendoor alpha, which does not require z sorting to work (webGL2 only, webGPU after more testing)

Also, we add webGPU support for fog and directional light.

Enjoy! Please leave feedback.

Files

mikal_frag_light-8-1.4.0.c3addon 9 kB
42 days ago
Screendoor.c3p 167 kB
42 days ago

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Comments

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I learnt something today :) I had no idea that effect was called screendoor alpha, even though I just saw it in action fairly recently in Walaber’s Parking Garage Rally Circuit game and it looks really cool.

(+1)

Yah, it's fun. Back to the days of the earliest 3D and transparency. I ran into it first on the Sega Saturn myself, called 'mesh', with a fixed even/odd pattern. In this case doing dither 'level' based on alpha value. I hope some folks have textures with varying alpha. I haven't really tested that yet.