Screendoor 'alpha'
Construct 3 - 3D effects » Devlog
We added old school screendoor alpha, which does not require z sorting to work (webGL2 only, webGPU after more testing)
Also, we add webGPU support for fog and directional light.
Enjoy! Please leave feedback.
Files
mikal_frag_light-8-1.4.0.c3addon 9.5 kB
Mar 22, 2024
Screendoor.c3p 167 kB
Mar 22, 2024
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Construct 3 - 3D effects
Effects for Construct 3 3DShapes and 3DObjects
| Status | In development |
| Category | Assets |
| Author | kindeyegames |
| Tags | 3D, addon, construct-3, Effects, Shaders |
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- Add specularSep 03, 2024
- fix (lang) parameter numbers - againAug 25, 2024
- fix (lang) update parameter index numbersAug 23, 2024
- phong lighting support for 3DObjectAug 21, 2024

Comments
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I learnt something today :) I had no idea that effect was called screendoor alpha, even though I just saw it in action fairly recently in Walaber’s Parking Garage Rally Circuit game and it looks really cool.
Yah, it's fun. Back to the days of the earliest 3D and transparency. I ran into it first on the Sega Saturn myself, called 'mesh', with a fixed even/odd pattern. In this case doing dither 'level' based on alpha value. I hope some folks have textures with varying alpha. I haven't really tested that yet.