Screendoor 'alpha'
Construct 3 - 3D effects » Devlog
We added old school screendoor alpha, which does not require z sorting to work (webGL2 only, webGPU after more testing)
Also, we add webGPU support for fog and directional light.
Enjoy! Please leave feedback.
Files
mikal_frag_light-8-1.4.0.c3addon 9.5 kB
Mar 22, 2024
Screendoor.c3p 167 kB
Mar 22, 2024
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Construct 3 - 3D effects
Effects for Construct 3 3DShapes and 3DObjects
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | 3D, addon, construct-3, Effects, Shaders |
More posts
- Add specular78 days ago
- fix (lang) parameter numbers - again87 days ago
- fix (lang) update parameter index numbers89 days ago
- phong lighting support for 3DObject91 days ago
- fix (screendoor) add 3d effect opacity support for screendoor92 days ago
- Vertex color support for 3DObjectJul 17, 2024
- Add world distance and height based fogMar 20, 2024
- Add simple directional lightMar 15, 2024
- 3DObject also supported under webGPUMar 13, 2024
Comments
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I learnt something today :) I had no idea that effect was called screendoor alpha, even though I just saw it in action fairly recently in Walaber’s Parking Garage Rally Circuit game and it looks really cool.
Yah, it's fun. Back to the days of the earliest 3D and transparency. I ran into it first on the Sega Saturn myself, called 'mesh', with a fixed even/odd pattern. In this case doing dither 'level' based on alpha value. I hope some folks have textures with varying alpha. I haven't really tested that yet.