Screendoor 'alpha'
Construct 3 - 3D effects » Devlog
We added old school screendoor alpha, which does not require z sorting to work (webGL2 only, webGPU after more testing)
Also, we add webGPU support for fog and directional light.
Enjoy! Please leave feedback.
Files
mikal_frag_light-8-1.4.0.c3addon 9 kB
42 days ago
Screendoor.c3p 167 kB
42 days ago
Get Construct 3 - 3D effects
Buy Now$10.00 USD or more
Construct 3 - 3D effects
Effects for Construct 3 3DShapes and 3DObjects
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | 3D, addon, construct-3, Effects, Shaders |
More posts
- Add world distance and height based fog45 days ago
- Add simple directional light49 days ago
- 3DObject also supported under webGPU51 days ago
- WebGPU support added (except 3DObject)52 days ago
- Nice Example Video from Dokse53 days ago
- Thanks to the big tipper!60 days ago
- Rally Example (with 3DObject)69 days ago
- Added flashlight example70 days ago
- Added 8 light version70 days ago
Comments
Log in with itch.io to leave a comment.
I learnt something today :) I had no idea that effect was called screendoor alpha, even though I just saw it in action fairly recently in Walaber’s Parking Garage Rally Circuit game and it looks really cool.
Yah, it's fun. Back to the days of the earliest 3D and transparency. I ran into it first on the Sega Saturn myself, called 'mesh', with a fixed even/odd pattern. In this case doing dither 'level' based on alpha value. I hope some folks have textures with varying alpha. I haven't really tested that yet.