Screendoor 'alpha'
Construct 3 - 3D effects » Devlog
We added old school screendoor alpha, which does not require z sorting to work (webGL2 only, webGPU after more testing)
Also, we add webGPU support for fog and directional light.
Enjoy! Please leave feedback.
Files
mikal_frag_light-8-1.4.0.c3addon 9.5 kB
Mar 22, 2024
Screendoor.c3p 167 kB
Mar 22, 2024
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Construct 3 - 3D effects
Effects for Construct 3 3DShapes and 3DObjects
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | 3D, addon, construct-3, Effects, Shaders |
More posts
- Add 3D Effects affine texture support (PS1 retro)20 days ago
- Add specular99 days ago
- fix (lang) parameter numbers - againAug 25, 2024
- fix (lang) update parameter index numbersAug 23, 2024
- phong lighting support for 3DObjectAug 21, 2024
- fix (screendoor) add 3d effect opacity support for screendoorAug 21, 2024
- Vertex color support for 3DObjectJul 17, 2024
- Add world distance and height based fogMar 20, 2024
- Add simple directional lightMar 15, 2024
Comments
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I learnt something today :) I had no idea that effect was called screendoor alpha, even though I just saw it in action fairly recently in Walaber’s Parking Garage Rally Circuit game and it looks really cool.
Yah, it's fun. Back to the days of the earliest 3D and transparency. I ran into it first on the Sega Saturn myself, called 'mesh', with a fixed even/odd pattern. In this case doing dither 'level' based on alpha value. I hope some folks have textures with varying alpha. I haven't really tested that yet.