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Construct 3 - 3D effects
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Devlog
Add 3D Effects affine texture support (PS1 retro)
November 22, 2024
by
kindeyegames
3
Add 3D Effects affine texture support (PS1 retro) Requires 3D Object version 2-73-0+ https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/838113/add-3d-effects-affi... https://danielilett.com/2021-11...
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Add specular
September 03, 2024
by
kindeyegames
1
Parameters below, with a good starting point: Generally want to update the View position with the position of the 3D Camera. White usually works best, but can do different color for example for differ...
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fix (lang) parameter numbers - again
August 25, 2024
by
kindeyegames
fix (lang) parameter numbers - again...
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fix (lang) update parameter index numbers
August 23, 2024
by
kindeyegames
fix (lang) update parameter index numbers to fix the 'skip' around number 6/7...
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phong lighting support for 3DObject
August 21, 2024
by
kindeyegames
2
Simple phong lighting support with the 3DObject addon (2.70.0+)...
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fix (screendoor) add 3d effect opacity support for screendoor
August 21, 2024
by
kindeyegames
fix (screendoor) add 3d effect opacity support for screendoor Reminder: do not use common ACE opacity and color, only use the opacity and color parameters in 3D Effect...
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Vertex color support for 3DObject
July 17, 2024
by
kindeyegames
2
Support color vertex for 3DObject. 3DObject must include vertex colors in the gltf/glb New effect parameter: enable vertex color New 3DObject ACE: enable vertex color A new main.js is required in proj...
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Screendoor 'alpha'
March 22, 2024
by
kindeyegames
1
We added old school screendoor alpha, which does not require z sorting to work (webGL2 only, webGPU after more testing) Also, we add webGPU support for fog and directional light. Enjoy! Please leave f...
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Add world distance and height based fog
March 20, 2024
by
kindeyegames
2
See the last few parameters for fog control. Note: density parameter is not enabled yet, for possible future function. Every tick the camera is moved, the fog camera position parameters must be update...
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Add simple directional light
March 15, 2024
by
kindeyegames
2
Add simple directional light (at then end of the point/spot lights parameter). Only provide direction, color, brightness. Does not attenuate. A stand-in for 'sunlight' Right now only for webGL2, webGP...
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3DObject also supported under webGPU
March 13, 2024
by
kindeyegames
5
3DObject is now also supported with fragment lighting and webGPU, see 3DObject devlog for details. https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/696894/add-support-for-web...
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WebGPU support added (except 3DObject)
March 13, 2024
by
kindeyegames
4
Support for one or eight 3D world based lights, works on 3DShape and 2D objects is now supported for webGpu. Due to how 3DObject uses the GPU to transform the vertices of an object, some additional ch...
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Nice Example Video from Dokse
March 11, 2024
by
kindeyegames
3
Some good inspiration here for lighting a survival horror environment. Includes a version of light pooling to have a lot of lights of the environment, but use the available eight lights for the player...
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Thanks to the big tipper!
March 05, 2024
by
kindeyegames
1
You know who you are :)...
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Rally Example (with 3DObject)
February 25, 2024
by
kindeyegames
2
Testing all eight lights of fragment lighting effect, one for headlights, other seven for the light poles, check every second or so for which seven light poles are closest and assign light to them (ch...
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Added flashlight example
February 23, 2024
by
kindeyegames
1
Added an example of a flashlight (cone of light) with the source and direction based on the Camera location and viewing direction. Also added a couple of other lights behaving dynamically (changing br...
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Added 8 light version
February 23, 2024
by
kindeyegames
New eight light version added. Currently only webGL2 support - webgpu coming soon thanks to fellow collaborator Federico ! Still requires the JS to do monkey patching via main.js for now. Dev notes: W...
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We need your votes to support 3d fragment lighting
February 22, 2024
by
kindeyegames
2
We are very close to getting official support for 3d frag lighting with effects with the latest beta. We just need one more change to make it all work and then we'll have nice dynamic 3d frag lighting...
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