Add world distance and height based fog
Construct 3 - 3D effects » Devlog
See the last few parameters for fog control.
Note: density parameter is not enabled yet, for possible future function.
Every tick the camera is moved, the fog camera position parameters must be updated.
Example is included.
Right now only for webGL2, webGPU version to come.
Files
mikal_frag_light-8-1.3.2.c3addon 9 kB
Mar 20, 2024
FogExample.c3p 272 kB
Mar 20, 2024
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Construct 3 - 3D effects
Effects for Construct 3 3DShapes and 3DObjects
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | 3D, addon, construct-3, Effects, Shaders |
More posts
- Add specular78 days ago
- fix (lang) parameter numbers - again87 days ago
- fix (lang) update parameter index numbers89 days ago
- phong lighting support for 3DObject91 days ago
- fix (screendoor) add 3d effect opacity support for screendoor92 days ago
- Vertex color support for 3DObjectJul 17, 2024
- Screendoor 'alpha'Mar 22, 2024
- Add simple directional lightMar 15, 2024
- 3DObject also supported under webGPUMar 13, 2024
Comments
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Fog looks so good. Imagine a graveyard with this fog effect. You should relase optional another plugin to add fog to every project without frag light addon
The reason we are adding these all to one addon is because we cannot 'stack' these types of effects, they all need to be the first effect used in the effect stack for direct 3d rendering. For now, if you don't need the other features, disable them to reduce the perf impact from features not being used.