Add world distance and height based fog
Construct 3 - 3D effects » Devlog
See the last few parameters for fog control.
Note: density parameter is not enabled yet, for possible future function.
Every tick the camera is moved, the fog camera position parameters must be updated.
Example is included.
Right now only for webGL2, webGPU version to come.
Files
mikal_frag_light-8-1.3.2.c3addon 9 kB
44 days ago
FogExample.c3p 272 kB
44 days ago
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Construct 3 - 3D effects
Effects for Construct 3 3DShapes and 3DObjects
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | 3D, addon, construct-3, Effects, Shaders |
More posts
- Screendoor 'alpha'42 days ago
- Add simple directional light49 days ago
- 3DObject also supported under webGPU51 days ago
- WebGPU support added (except 3DObject)51 days ago
- Nice Example Video from Dokse53 days ago
- Thanks to the big tipper!59 days ago
- Rally Example (with 3DObject)68 days ago
- Added flashlight example69 days ago
- Added 8 light version70 days ago
Comments
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Fog looks so good. Imagine a graveyard with this fog effect. You should relase optional another plugin to add fog to every project without frag light addon
The reason we are adding these all to one addon is because we cannot 'stack' these types of effects, they all need to be the first effect used in the effect stack for direct 3d rendering. For now, if you don't need the other features, disable them to reduce the perf impact from features not being used.