Hi! I have a question. Is it safe to release a game on Steam using this plugin? I need to clear this up before committing to developing a 3D game with it. Can I develop the game without any issues? My main concern is: once the game is released on Steam, do I need to worry about the SDK? Or once it's released, do I no longer need to worry about the SDK?
Once released SDK does not impact, if you want to change it later after it may impact, but if you just use the version of C3 that you originally developed the game with you will be ok.
Uploaded the latest version addon (2-74-3). Upon launch, a pop up msg saying "Error loading GLTF:TypeError:Cannot read properties of undefined (reading 'length') [via Web Worker]" Any idea what this is?
Thanks Mikal. I reuploaded the files and things are back to normal. However, is there a way to restart an animation. Currently there is only options to speed up, change rate, pause, resume animation. I also noticed upon start of layout, the 3D objects don't appear instantly (delay in spawning). Thanks!
I think you can set animation time, try that. Yes, takes some time to load 3d from files, so the usual solution is to have some kind of loading screen cover the models as they load.
Hello i have 1 object that load different models depending on character selected. The first time works good but for next selections the character still the same. There is a way to unload that model? Stay even when destroy and create again.
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Hi! I have a question. Is it safe to release a game on Steam using this plugin? I need to clear this up before committing to developing a 3D game with it. Can I develop the game without any issues? My main concern is: once the game is released on Steam, do I need to worry about the SDK? Or once it's released, do I no longer need to worry about the SDK?
Once released SDK does not impact, if you want to change it later after it may impact, but if you just use the version of C3 that you originally developed the game with you will be ok.
Hi, will you release the update with the new SDK for Construct 3?
Not for this addon, SDK2 does not have the requested features to support it.
Uploaded the latest version addon (2-74-3). Upon launch, a pop up msg saying "Error loading GLTF:TypeError:Cannot read properties of undefined (reading 'length') [via Web Worker]" Any idea what this is?
missing file or bad gltf? drop me a demo project if you are still having problems and I'll debug
Thanks Mikal. I reuploaded the files and things are back to normal. However, is there a way to restart an animation. Currently there is only options to speed up, change rate, pause, resume animation. I also noticed upon start of layout, the 3D objects don't appear instantly (delay in spawning). Thanks!
I think you can set animation time, try that. Yes, takes some time to load 3d from files, so the usual solution is to have some kind of loading screen cover the models as they load.
Looks great, but which is the single addon I need to add? There are like 40 + individual download files here?
look from bottom up, pick the 3DObject* with the largest version number
Okay Thanks 🙏
everything is still pretty much place holder. but the plugin is working great for my tank game. A spiritual successor to BattleTanx .
can scroll the UV for tracks and morph shapes for damage. I plan to have a proper explosion animation for tanks and buildings down the line.
Looks fun! Nice work.
Hi, will this and the physics addon still be updated to sdk v2? If not, what version of construct do you recommend to stay on?
It won't be updated, I would say just keep updating until they say they are no longer allowing SDK1 (or look at one of the SDK1 LTS versions).
Hello i have 1 object that load different models depending on character selected. The first time works good but for next selections the character still the same. There is a way to unload that model? Stay even when destroy and create again.
Try using instance models, or templates, but it may take more resources. see devlog for examples