previewWindow.js:1 [C3 preview] Browser opened wrong size popup: wanted 854 x 480, got 854 x 479; resizing to compensate
local.html:1 Unchecked runtime.lastError: A listener indicated an asynchronous response by returning true, but the message channel closed before a response was receivedUnderstand this error
plugin.js:8 opts Object
plugin.js:171 [3DObject] allow gpu skinning
plugin.js:188 [3DObject] shader mikal_frag_light-8 not found
Object3DPlugin @ plugin.js:188Understand this warning
40[.WebGL-0x2b14000d4600] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.Understand this warning
40[.WebGL-0x2b14000d4600] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.Understand this warning
plugin.js:47 [3DObject] Dummy UBO for bones created and bound.
instance.js:71 Monkey patching C3 renderer...
instance.js:174 Uncaught (in promise) TypeError: this._ExtendQuadBatch is not a function
at C3.Gfx.WebGLRenderer.Quad3D2 (instance.js:174:12)
at i.Plugins.Shape3D.Instance._DrawFace (runtime.js:1:7650)
at i.Plugins.Shape3D.Instance.Draw (runtime.js:1:5856)
at C3.Instance.Draw (instance.js:1:4154)
at C3.Layer._DrawInstance (layer.js:1:29009)
at C3.Layer._DrawInstanceMaybeWithEffects (layer.js:1:28891)
at C3.Layer._DrawInstances_3DCamera (layer.js:1:27673)
Also just a heads up, I had to regress from 2.74.3 to 2.73 because it wasn't working on mobile. I couldn't get any debug info because I couldn't get the chrome remote dev tools working to peek at the console on mobile
Getting a lot of these now, my layout looks invisible until I switch to a new layout [.WebGL-0x2e4402d20d00] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.
Possible regression in the latest version (2-75-4), videos no longer show (GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.)
The latest beta broke the plugin, my project won't preview unless I delete the 3d object plugin from my project. I looked at the patch notes, they changed the way that things are rendered in order to be more efficient. The error code:
canvasManager.js:1 Error creating WebGL renderer: Error: Error linking shader program: Types of varying 'vColor' differ between VERTEX and FRAGMENT shaders. FRAGMENT varying vColor does not match any VERTEX varying
3Dobject plugins after 2.71 are not installed on Xiaomi brand phones and remain at 0%. I don't understand exactly what the problem is but I lost this version for some reason. Can you re-install 2.71?
Hi, are there any tips to make the game light when running on mobile, I tried it on Construct3 everything was fine, but when running it on mobile the game became slow
Can I add outlines to the model? I tried adding outlines to the model in blender but it doesn't show up in Construct 3, does the plugin not support that?
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H, I found a few things causing errors with black screen/nodes/lighting. Here is a test.
https://www.mediafire.com/file/hrnjo7r2q5tmauo/TEST.c3p/file
When i try open my project in relase 441 or more i always receive black screen in preview. someone also have this problem? Console shows:
[SW-Preview] Up to date
bootPreview.js:105 Registered service worker on https://preview.construct.net/
previewWindow.js:1 [C3 preview] Browser opened wrong size popup: wanted 854 x 480, got 854 x 479; resizing to compensate
local.html:1 Unchecked runtime.lastError: A listener indicated an asynchronous response by returning true, but the message channel closed before a response was receivedUnderstand this error
plugin.js:8 opts Object
plugin.js:171 [3DObject] allow gpu skinning
plugin.js:188 [3DObject] shader mikal_frag_light-8 not found
Object3DPlugin @ plugin.js:188Understand this warning
runtime.js:1 [C3 runtime] Hosted in worker, rendering with WebGL 2 [ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002786) Direct3D11 vs_5_0 ps_5_0, D3D11)]
40[.WebGL-0x2b14000d4600] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.Understand this warning
40[.WebGL-0x2b14000d4600] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.Understand this warning
plugin.js:47 [3DObject] Dummy UBO for bones created and bound.
instance.js:71 Monkey patching C3 renderer...
instance.js:174 Uncaught (in promise) TypeError: this._ExtendQuadBatch is not a function
at C3.Gfx.WebGLRenderer.Quad3D2 (instance.js:174:12)
at i.Plugins.Shape3D.Instance._DrawFace (runtime.js:1:7650)
at i.Plugins.Shape3D.Instance.Draw (runtime.js:1:5856)
at C3.Instance.Draw (instance.js:1:4154)
at C3.Layer._DrawInstance (layer.js:1:29009)
at C3.Layer._DrawInstanceMaybeWithEffects (layer.js:1:28891)
at C3.Layer._DrawInstances_3DCamera (layer.js:1:27673)
at C3.Layer.Draw (layer.js:1:26158)
at C3.Layout._DrawLayerList (layout.js:1:24177)
at C3.Layout.DrawMain (layout.js:1:23029)
I don't see it on my simple test projects.
If you have a test project for me to try, please share.
Also just a heads up, I had to regress from 2.74.3 to 2.73 because it wasn't working on mobile. I couldn't get any debug info because I couldn't get the chrome remote dev tools working to peek at the console on mobile
which mobile? I am working on something for optimizing mobile now, I'll post, so you can try it later tonight
Getting a lot of these now, my layout looks invisible until I switch to a new layout
[.WebGL-0x2e4402d20d00] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.
ok, thanks for the report, I will be able to start looking at this in a week. If you have a test project, that could help.
Can you also tell me what version number you are using,
happens both on 440.2 stable and 443 beta
I meant the version of 3DObject, but glad also to see which version of c3. A test project will help me debug also.
Latest version of the 3DO, I reinstalled 2.74.3 and it seems to be working, so I'll stick to this version
Got it, will take a look tomorrow. Thanks for the report.
Try this:
https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/977467/fix-for-unbound-buf...
Possible regression in the latest version (2-75-4), videos no longer show (GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.)
What do you mean by 'videos', can you give more context?
As in the video plugin built into C3. I'll do some more testing to see if I can resolve this
I see, if you have a test project, that will help me debug.
Nevermind, Updated it to the latest version of the addon and it works!
The latest beta broke the plugin, my project won't preview unless I delete the 3d object plugin from my project. I looked at the patch notes, they changed the way that things are rendered in order to be more efficient.
The error code:
canvasManager.js:1 Error creating WebGL renderer: Error: Error linking shader program: Types of varying 'vColor' differ between VERTEX and FRAGMENT shaders. FRAGMENT varying vColor does not match any VERTEX varying
I will see if it can be fixed, it probably can.
3Dobject plugins after 2.71 are not installed on Xiaomi brand phones and remain at 0%. I don't understand exactly what the problem is but I lost this version for some reason. Can you re-install 2.71?
I found the version in my backups, let the comment stand maybe it will help to update somehow
Can you please run this on the phone and send back a couple screencaps of the result (it is typically larger than one screen)
https://webglreport.com/?v=2
https://disk.yandex.com.tr/d/-YrftDogrOdybA
Results when opened on the phone
Hi, are there any tips to make the game light when running on mobile, I tried it on Construct3 everything was fine, but when running it on mobile the game became slow
Try lower poly, try worker animation, try lower animation rate.
Try gpu skinning, try static geometry
Can I add outlines to the model? I tried adding outlines to the model in blender but it doesn't show up in Construct 3, does the plugin not support that?
it doesn't support blender shaders, you can try playing with C3 effect shaders though
Okay, thanks, I will try it