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H, I found a few things causing errors with black screen/nodes/lighting. Here is a test.

https://www.mediafire.com/file/hrnjo7r2q5tmauo/TEST.c3p/file

(1 edit)

When i try open my project in relase 441 or more i always receive black screen in preview. someone also have this problem? Console shows: 

[SW-Preview] Up to date

bootPreview.js:105 Registered service worker on https://preview.construct.net/

previewWindow.js:1 [C3 preview] Browser opened wrong size popup: wanted 854 x 480, got 854 x 479; resizing to compensate

local.html:1 Unchecked runtime.lastError: A listener indicated an asynchronous response by returning true, but the message channel closed before a response was receivedUnderstand this error

plugin.js:8 opts Object

plugin.js:171 [3DObject] allow gpu skinning

plugin.js:188 [3DObject] shader mikal_frag_light-8 not found

Object3DPlugin @ plugin.js:188Understand this warning

runtime.js:1 [C3 runtime] Hosted in worker, rendering with WebGL 2 [ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002786) Direct3D11 vs_5_0 ps_5_0, D3D11)]

40[.WebGL-0x2b14000d4600] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.Understand this warning

40[.WebGL-0x2b14000d4600] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.Understand this warning

plugin.js:47 [3DObject] Dummy UBO for bones created and bound.

instance.js:71 Monkey patching C3 renderer...

instance.js:174 Uncaught (in promise) TypeError: this._ExtendQuadBatch is not a function

    at C3.Gfx.WebGLRenderer.Quad3D2 (instance.js:174:12)

    at i.Plugins.Shape3D.Instance._DrawFace (runtime.js:1:7650)

    at i.Plugins.Shape3D.Instance.Draw (runtime.js:1:5856)

    at C3.Instance.Draw (instance.js:1:4154)

    at C3.Layer._DrawInstance (layer.js:1:29009)

    at C3.Layer._DrawInstanceMaybeWithEffects (layer.js:1:28891)

    at C3.Layer._DrawInstances_3DCamera (layer.js:1:27673)

    at C3.Layer.Draw (layer.js:1:26158)

    at C3.Layout._DrawLayerList (layout.js:1:24177)

    at C3.Layout.DrawMain (layout.js:1:23029)

I don't see it on my simple test projects.

If you have a test project for me to try, please share.

Also just a heads up, I had to regress from 2.74.3 to 2.73 because it wasn't working on mobile. I couldn't get any debug info because I couldn't get the chrome remote dev tools working to peek at the console on mobile

which mobile? I am working on something for optimizing mobile now, I'll post, so you can try it later tonight 

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