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Could someone create a video tutorial on how to use and explore the 3D plugin? I see updates, but I don't see any information or tutorials.

Now waiting for the next version of the addon because the others aren't supported for the latest c3.

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There won't be a SDK V2 version SDK V2 does not support what is needed by this addon, I am experimenting with a different one called rendera on itch, but still in experimental phase (ie buggy)

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For Anybody running into Addon issues with the new release, Revert back to an older Construct Update. Click on the Pop Up link when loading your project, Click the link (LTS Release Page), Look for the previous Construct version and go to it, You'll be on an older version (It will instruct you to Update Construct 3) Dont do it.

If it doesnt Work still, Either Re-Install the Addons, If it already is, then the next thing is, Any addon you have applied to your game must align with Constructs 3 Version, Which means you have to go and Re-Download older Addon versions from your Devolper with Older versions of the addon, and make sure it aligns with Construct version.

Goodluck!

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Some models aren't appearing along with this error on the latest LTS release: local.html:1 [.WebGL-0x13c001e4900] GL_INVALID_OPERATION: glDrawElements: Vertex buffer is not big enough for the draw call.

Still working for me, can you share an example project with the issue you see?

Sure, https://drive.google.com/file/d/1xXjeDyfm73Fdy21pSnBkzPzg4xeWzxDe/view?usp=drive... 


This model loads on 440-2, and throws up that error and doesn't show on newer versions. 

Thanks, will test soon.

I don't see an error on r449.2, however I do see some strange scaling with this model, discrepancy between editor and runtime (larger).

Do you see an error with that version also?

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Yes, I can see it in the layout and not in runtime. With this error:  [.WebGL-0x134004ac000] GL_INVALID_OPERATION: glDrawElements: Vertex buffer is not big enough for the draw call.

Can some one please explain to me how to use this addon? I tried to follow a tutorial on youtube that had me importing the glb file under files. But the guy on the video messed with the properties, even though when I click on the file the properties are blank. I followed the instructions to add the addon through the addon manager and restarted construct3 before doing this. I have no idea what I'm supposed to do. How do you use this? I can't find a tutorial

Add '3DObject' to your project first, then you will see the properties where you can add your file...

Did that, nothing shows up.

Make sure the editor and project settings are set to webgl2, not webgpu.

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Set Scale higher 10-20 On 3D Object

Then do

 Y Scale 0.5

X Scale 0.5

Z Scale 0.5

Then Use the  XYZ  on the top to rotate object properly (But most time you dont need to)

Hi, I can read: "DONE Support multiple textures" - But it seems like C3 ignores the 2nd texture on the model. Or it just me?

can you please share an example model

Sorry for bothering you, it seems my model has some issues I need to look into. I just did a quick test, and both textures show fine on the test model.

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