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can you be  texture changed using set frame?

No, it cannot at the present time. How important is this request? What's the use case? I can look at adding it to the todo list.

It's not urgent, it's just nice :)

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Cool idea though! We could make character models have facial expressions if we could swap out textures.

I can't seem to find any references to Current Animation Frame expressions (sounds useful for adding footstep sounds with animated models) Was this removed?

3DObject.CurrentAnimationTime
3DObject.CurrentAnimationFrame

Thank you, was looking in all the wrong places.

May I ask for the ability to get the coordinates of the points of a 3D object? For example, the point of the arm bone to attach a weapon.

it’s not there yet, but I will take a look at it.

Was there ever any progress on this?

you can get vertices of a mesh, for an attachment the best way to do it is to add a small cube to the attachment point and just use the first vertex of that mesh, look at the dev logs for more details 

Oh great, thanks!

Probably easiest thing to do for now is swap to a different 3D model.

this is great but
It breaks when using more than 1 plugin

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Check if the image texture size is larger than the project sprite sheet size. Set the project sprite sheet size to 512 and resize the image texture size to be 512 or greater.

thx

I tested my loypolycar gltf on babylon its working fine on babylon but when i used it on c3 it shows white screen i didnot add any texture on babylon but it shows the texture but when i import it on c3 it shows white screen plz help 

Did you follow all the instructions in the usage notes? Did you add a texture image to the 3DObject?

@Probroman

check your UV map in blender before export. you need to bake mutiple textures/materials into one. > add 3d object alpha > open texture diffuse/color map with edit and set path for gltf mesh > done

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Can I request more expressions and conditions like what the current frame is and get the position data of a specific bone?

Yes, current animation time / frame. In terms of specific bone, can you give an example in terms of the gltf model?

Yea, like if I want the relative position/rotation of like the head bone or hand bone. That way I could track an object on to it, like a helmet or a baseball.

probably make adding hitboxes easier as well

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"Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project." when i try open all your c3p projects

Which version of C3 are you using? For this plug-in, I recommend the latest beta. Some of the earlier C3 stable versions did not have the latest C3 SDK which this plug-in depends on.

This is the error I get as well. Both on the most current live version and the latest beta (as you suggested)

Sorry you are having an issue, which version of the addon are you using? There are two different versions posted. If you are using a 2.x version, try downloading the project again, I have heard that works for people sometimes.

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Its possible to import to c3 3d model without purhase "better fbx importer / exporter" ? i try use original export option from blender 2.93.5. On preview i see 3d model in game but on layout editor is not visible.

EDIT, i try using BLENDER and 3DsMax to export simple gltf models, but this dont work correctly

good job, but I am not much techy, i tried few models exported from blender but in c3 its not showing up when added path in 3dobject . thanks

Check out the example projects, look at the documentation for the project requirements for the gltf. 3D models and game engines  tend to be techy unfortunately!

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Hey, i have another idea... Would be possible to change gltf patch with events? Something like that: if situation x will happen so change gltf patch from "fire.gltf" to "rogue.gltf"?

Yes, could be possible. It's on the future to-do list.

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Incredible job, i made piramid in blender and i added it in Construct 3 and its working!!! Really icredible, this is something from dreams, we dreamed about this all time! However some things don't working, for example if i will add effect to 3DObject so in editor is all good, but when i start preview so there 3DObject is invisible (i talking now about monstercreature). With my piramid, so the object is visible, but it had only one color (gray). I know this is in work, this is only alpha/beta version, but really i want to tell You made something really great!! This is something very very big, its miracle!!! I love it!!! Please don't give up with this, we love Your work, this project is totally brilliant!!!

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Hmmmm.... wait, i was experimenting with other effects (Contrast) and its working correctly!!! Its dont working with Pixellate effect, i go now test other effects and i will see which effects working for 3DObjects and which not. Again, this is really crazy stuff, from dreams, big big love for this project!

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Ok so i found that only 1 effect is working with 3DObjects. If we will add more than 1 so they will don't working correctly. Anyway this is don't problem for me for now. Would be possible to change texture by events? For example if "x" object will hit "monster creature", so "monster creature" will change texture from that lava to blue water texture (or other). For now there is impossible to do that right? Because i dont see option for that. Maybe in future if You will can add that so it will be great feature too!

Hmmmm.... i was think about that, and it may be possible with animations, so this is really awesome!

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That's correct, with how C3 handles 3D and effects. Only a single Color type effect will work. Other effects like Distortion and Blend are unlikely to work.

There is a new effect compositor in the latest C3 beta (r270) which may allow for more effect possibilities though!

Will animation blending ever be possible in future? This is a great tool!

(+1)

That is on the future to-do list.

You're a hero.

Try out the new animation blending @MOONBIT

Amazing!! Great work!

if i put any obj or gltf 3d models it did not show the 3d models it shows only white help me plz

With the latest version, you can only use 3DObject with gltf models.  Try out the sample projects. Also, check the dev console for errors.  Try out your gltf models in Babylon sandbox to make sure they render. Also, follow the step by step instructions on how to add a 3DObject into a project.

I had upgraded from a version using obj/mtl, and my models were working fine. I updated the plugins and had to export the obj in the gltf format, but one of my models won't show at all, and all the others are wildly deformed. Importing the gltf in blender displays it as normal. Is there anywhere I can download previous versions of the plugin and go back to the obj/mtl version? 

(+1)

Sure, I exposed the older version (note there will not be updates for obj/mtl support.)

You are a life saver, thank you so much! I'll figure out what's wrong with my gltf exports and upgrade eventually, but I have a game due on Halloween so I just wanted to work with the obj method. Thanks again, and thanks for making such an incredible plugin!

You are welcome, good luck with your game, drop a link here, so we can check out how you used it!

can you share any simple method to convert and import 3d models in c3 ? i sees lost here

I wanted to suggest a new feature for c3_spine_plugin for commission, but I can't find a way to get in touch with you.

Would it be possible to add a "spine" object to the "Use object image for faces" of construct 3 3DShape?

Sorry for the translation, I'm not good at English.


I know exactly what you mean and it would be nice to have. However, this is not under my control. It’s a request for Scirra to allow other objects to be used as textures for the 3D Shape. Please contact them though C3 forum and their aha suggestion platform. I am also on the Construct Community Discord.

An alternative would be to create a C3 3D billboard plug-in which accepts other textures, but that’s a bit of work to add another 3D plug-in just to work around 3D Shape limitations.

Thanks for answering and I've sent my idea to the forum. I also made a small contribution, because you did a very well done job on this plug in, keep it up!

will this work in construct 2?

No, this plug-in uses the new C3 3D SDK, which is not available in C2.

damn

If I can add a suggestion, Can you make it possible to change the model using a string?

You mean at runtime?

yes

Ah, ok. I think so, but it will take some work to redo all the init, file loading, etc., and then update all the instances (instances use the same model data of the object.)

I will add it to the growing to-do list. Thanks for the suggestion.

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I really like it! If you need help with more 3d formats, meshes, poly reduction etc. let me know maybe i can help. In beta this could be a real game changer.


By the way is it possible to get FunkyquadZ again? It is discontinued i know, but i would like to take a look again. Purchased it long ago.

ok, let’s connect on the Construct Community Discord to discuss both topics. I am Mikal on the CC Discord.

Construct keeps crashing after rotating and reloading the project. Also the model doesn't appear in the viewport.  

Thanks for th report. Which version of C3 are you using?

r252.2 

Ah, try r258, or if you want to be on stable only, wait for next stable C3 release. The latest plug-in requires some new C3 sdk features.

That fixed it! Thanks!

Thanks to the big tipper (you know who you are!) I will release a version with in editor render this coming week.

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I tried importing a model, but it's texture is all squashed and repeating. I popped it in blender to check, and it displays just fine. I've scoured the example project, but I can't tell if I'm missing a step or if there's a bug. Very impressive plugin though! A few more updates and this could be a huge addition to construct 3!

(+1)

thanks for checking it out! If you can share a zip with the obj/mtl/png, I can take a look.

Here is the .zip https://www.newgrounds.com/dump/item/015a64bb37ff9a0a39d59fe469f83002

Thanks for the quick response, good luck with your plugin!

It looks like the mtl file did not have a texture file defined. How was the mtl generated? Usually it includes a link to the diffuse texture file.

Try this mtl instead:

https://sendgb.com/wireCdPufpo

Viewing most recent comments 176 to 195 of 195 · Previous page · First page