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I had upgraded from a version using obj/mtl, and my models were working fine. I updated the plugins and had to export the obj in the gltf format, but one of my models won't show at all, and all the others are wildly deformed. Importing the gltf in blender displays it as normal. Is there anywhere I can download previous versions of the plugin and go back to the obj/mtl version? 

(+1)

Sure, I exposed the older version (note there will not be updates for obj/mtl support.)

You are a life saver, thank you so much! I'll figure out what's wrong with my gltf exports and upgrade eventually, but I have a game due on Halloween so I just wanted to work with the obj method. Thanks again, and thanks for making such an incredible plugin!

You are welcome, good luck with your game, drop a link here, so we can check out how you used it!

can you share any simple method to convert and import 3d models in c3 ? i sees lost here

I wanted to suggest a new feature for c3_spine_plugin for commission, but I can't find a way to get in touch with you.

Would it be possible to add a "spine" object to the "Use object image for faces" of construct 3 3DShape?

Sorry for the translation, I'm not good at English.


I know exactly what you mean and it would be nice to have. However, this is not under my control. It’s a request for Scirra to allow other objects to be used as textures for the 3D Shape. Please contact them though C3 forum and their aha suggestion platform. I am also on the Construct Community Discord.

An alternative would be to create a C3 3D billboard plug-in which accepts other textures, but that’s a bit of work to add another 3D plug-in just to work around 3D Shape limitations.

Thanks for answering and I've sent my idea to the forum. I also made a small contribution, because you did a very well done job on this plug in, keep it up!

will this work in construct 2?

No, this plug-in uses the new C3 3D SDK, which is not available in C2.

damn

If I can add a suggestion, Can you make it possible to change the model using a string?

You mean at runtime?

yes

Ah, ok. I think so, but it will take some work to redo all the init, file loading, etc., and then update all the instances (instances use the same model data of the object.)

I will add it to the growing to-do list. Thanks for the suggestion.

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I really like it! If you need help with more 3d formats, meshes, poly reduction etc. let me know maybe i can help. In beta this could be a real game changer.


By the way is it possible to get FunkyquadZ again? It is discontinued i know, but i would like to take a look again. Purchased it long ago.

ok, let’s connect on the Construct Community Discord to discuss both topics. I am Mikal on the CC Discord.

Construct keeps crashing after rotating and reloading the project. Also the model doesn't appear in the viewport.  

Thanks for th report. Which version of C3 are you using?

r252.2 

Ah, try r258, or if you want to be on stable only, wait for next stable C3 release. The latest plug-in requires some new C3 sdk features.

That fixed it! Thanks!

Thanks to the big tipper (you know who you are!) I will release a version with in editor render this coming week.

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I tried importing a model, but it's texture is all squashed and repeating. I popped it in blender to check, and it displays just fine. I've scoured the example project, but I can't tell if I'm missing a step or if there's a bug. Very impressive plugin though! A few more updates and this could be a huge addition to construct 3!

(+1)

thanks for checking it out! If you can share a zip with the obj/mtl/png, I can take a look.

Here is the .zip https://www.newgrounds.com/dump/item/015a64bb37ff9a0a39d59fe469f83002

Thanks for the quick response, good luck with your plugin!

It looks like the mtl file did not have a texture file defined. How was the mtl generated? Usually it includes a link to the diffuse texture file.

Try this mtl instead:

https://sendgb.com/wireCdPufpo

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