Add expressions for node/mesh vertex
- Add expressions to get x,y,z of one of the vertices of a node's mesh. NodeVertexPosition(nodeName, index). Returns a JSON string which can be parsed by the JSON object {x:<number>, y:<number>, z:<number>}.
- Add expression for how many vertices in a node's mesh NodeVertexLength(nodeName)
Includes example project.
Files
3DMeshPoint.c3p 6 MB
Oct 14, 2022
3DObject-2-32-1.c3addon 58 kB
Oct 14, 2022
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Fix vector color for models with vertex color2 days ago
- Fix black color render in r441+2 days ago
- Fix for unbound buffers (init before 3DObject)2 days ago
- Fix for frag light effect with r441+35 days ago
- Fix for r441+35 days ago
- Fix sliders for ssao-cube example48 days ago
- Add SSAO which uses view space48 days ago
- Optimization - create common UBO per model55 days ago
- Fix UBO support for non-skinned meshes59 days ago
- Add UBO support for bones transfer, 256 total66 days ago
Comments
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nice this is usefull like pin behavior
How to know/set the index in Blender?
I am not a blender expert, so I do not know how, hopefully someone else can answer. For now, what I do is either: