Add expressions for node/mesh vertex
- Add expressions to get x,y,z of one of the vertices of a node's mesh. NodeVertexPosition(nodeName, index). Returns a JSON string which can be parsed by the JSON object {x:<number>, y:<number>, z:<number>}.
- Add expression for how many vertices in a node's mesh NodeVertexLength(nodeName)
Includes example project.
Files
3DMeshPoint.c3p 6 MB
Oct 14, 2022
3DObject-2-32-1.c3addon 58 kB
Oct 14, 2022
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Congrats to dev Bilge on new game release!10 days ago
- Add ACES: disable/enable all nodes24 days ago
- fix opacity and color for non 3dobject renders24 days ago
- Fix opacity and color tint for static geometry and gpu skinning25 days ago
- Complete uniform caching for worker mode also37 days ago
- Add back uniform location caching (speed up render)37 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes38 days ago
- Crash fixes39 days ago
- Add basic Draco (mesh compression) support40 days ago
- Fix vector color for models with vertex color47 days ago
Comments
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nice this is usefull like pin behavior
How to know/set the index in Blender?
I am not a blender expert, so I do not know how, hopefully someone else can answer. For now, what I do is either: