feat (body) add ACE to override body size
Construct 3 3D Physics » Devlog
- feat (body) add ACE to override body size
- fix (cast) batch cast shape and ray, greatly reduce overhead for casting
- feat (body) add support for convex hull per mesh
- fix (kcc) fix crash bug if kcc body does not yet exist
Files
mikal_cannon_3d_physics-2.23.0.c3addon 1.4 MB
Sep 12, 2024
Get Construct 3 3D Physics
Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
- fix (castShape) miss caseNov 20, 2024
- Update Rapier Character Controller exampleOct 31, 2024
- Fix (castRay/castShape) double triggerOct 31, 2024
- New 3D Level Editor using KindEyeGames plugins!Oct 25, 2024
- feat (body) add set Restitution and Friction ACEsOct 17, 2024
- fix (cast) fix shapecast batch, multiple, and missSep 16, 2024
- (feat) Add sensor support for character controller collisionsAug 28, 2024
- Add model mesh - courtesy of FoozleAug 20, 2024
- Add On physics ready triggerJul 27, 2024
Comments
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Great! Would be great to see an example of how you are using it.
Thanks for the example. Soon I will enable better raycast batching by default, but in your example change your raycast ACE tag to "-batch" and change the raycast result trigger ACE to also use "-batch" this will improve your raycast processing further.