feat (body) add ACE to override body size
Construct 3 3D Physics » Devlog
- feat (body) add ACE to override body size
- fix (cast) batch cast shape and ray, greatly reduce overhead for casting
- feat (body) add support for convex hull per mesh
- fix (kcc) fix crash bug if kcc body does not yet exist
Files
mikal_cannon_3d_physics-2.23.0.c3addon 1.4 MB
94 days ago
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Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
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- Update Rapier Character Controller example45 days ago
- Fix (castRay/castShape) double trigger45 days ago
- New 3D Level Editor using KindEyeGames plugins!50 days ago
- feat (body) add set Restitution and Friction ACEs58 days ago
- fix (cast) fix shapecast batch, multiple, and miss89 days ago
- (feat) Add sensor support for character controller collisionsAug 28, 2024
- Add model mesh - courtesy of FoozleAug 20, 2024
- Add On physics ready triggerJul 27, 2024
Comments
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cool! im using raycast for player and enemies to get the floors z. it went from a laggy 20 enemies to no lag 100+ enemies.
Great! Would be great to see an example of how you are using it.
like this, im using 8 direction instead of physics, moving green with arrow keys and blue wasd, this is 160 objects at 65% cpu for my pc, its my limit before i lag so maybe 80 is a good limit. theres prolly better ways. but its fine my game wont have so many enemies and slopes to raycast with, and flat ground i can turn off raycast
https://www.mediafire.com/file/75kh85qdyix8/1212313.c3p/file
Thanks for the example. Soon I will enable better raycast batching by default, but in your example change your raycast ACE tag to "-batch" and change the raycast result trigger ACE to also use "-batch" this will improve your raycast processing further.
ok will try thnx! also i think cast shapes might not be working correctly. in foozles 3d platformer example it isnt working