feat (body) add ACE to override body size
Construct 3 3D Physics » Devlog
- feat (body) add ACE to override body size
- fix (cast) batch cast shape and ray, greatly reduce overhead for casting
- feat (body) add support for convex hull per mesh
- fix (kcc) fix crash bug if kcc body does not yet exist
Files
mikal_cannon_3d_physics-2.23.0.c3addon 1.4 MB
8 days ago
Get Construct 3 3D Physics
Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
- fix (cast) fix shapecast batch, multiple, and miss4 days ago
- (feat) Add sensor support for character controller collisions23 days ago
- Add model mesh - courtesy of Foozle31 days ago
- Add On physics ready trigger55 days ago
- Add shape cast thanks to Foozle!56 days ago
- Add simpler raycast example project64 days ago
- Add revolute joint ACE64 days ago
- [breaking change] add filter groups to raycast72 days ago
- fix (collisions) fix collision filter group ACEsJun 06, 2024
Comments
Log in with itch.io to leave a comment.
cool! im using raycast for player and enemies to get the floors z. it went from a laggy 20 enemies to no lag 100+ enemies.
Great! Would be great to see an example of how you are using it.
like this, im using 8 direction instead of physics, moving green with arrow keys and blue wasd, this is 160 objects at 65% cpu for my pc, its my limit before i lag so maybe 80 is a good limit. theres prolly better ways. but its fine my game wont have so many enemies and slopes to raycast with, and flat ground i can turn off raycast
https://www.mediafire.com/file/75kh85qdyix8/1212313.c3p/file
Thanks for the example. Soon I will enable better raycast batching by default, but in your example change your raycast ACE tag to "-batch" and change the raycast result trigger ACE to also use "-batch" this will improve your raycast processing further.
ok will try thnx! also i think cast shapes might not be working correctly. in foozles 3d platformer example it isnt working