Fix (castRay/castShape) double trigger
Construct 3 3D Physics » Devlog
Fix double castRay and castShape trigger.
All castRay and castShape are now batched for efficiency.
Files
mikal_cannon_3d_physics-2.24.1.c3addon 1.4 MB
21 days ago
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Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
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Comments
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Hey, I notice the shapecast doesn't update it's "hasHit" property to 0 when it's not colliding. is this a bug or has something changed?
Thanks for the report. I'm checking on this.
I just tested in my test environment, and the castShape does impact hasHit. Do you have a sample project that shows this issue?
I've uploaded a sample project and a debug video to my Drive. Let me know if you can see it.
Thanks! Checking it out today.
https://kindeyegames.itch.io/construct-3-cannon/devlog/837226/fix-castshape-miss...
Thanks for the example; it helped with debugging. (The miss case was the issue)
Glad it helped, thanks for fixing it!