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Hello! There seems to be a problem with the Rotate3D.AngleX, AngleY, AngleZ expressions, as I am getting no value from them.
I tried tracking them every tick and I always get 0, even though the mesh is set to always rotate towards the Camera.

The object I am trying to track is a Sprite Object.

Cheers!

I want to report another bug, when an object with the Rotate 3D behavior is a child of another object, it doesn't follow the X,Y position of the parent. It does follow the Z Elevation though.
I was trying to do a procedural skybox.

Hi, I made a large box arrangement from small boxes arranged like a rubix cube. How to rotate a rubix cube from all axes? I tried hierarchies, didn't work. Thank You

The addon is not really made for that case, however you could try changing the local center value through ACEs. Experiment and see if it works for you.

Otherwise you need to use a 3d transform (e.g. vector / matrix math) to rotate each object around the rubick cube center point.

OK, thanks for the solution, I'll try it

Thank you!

can you add an action to rotate an object to a position? I have a sprite for a lens flare and want it to always point to the camera

(+1)

https://kindeyegames.itch.io/construct-3-rotate-3d-behavior/devlog/646761/add-ro...

See note, you may want to use 3D Shape billboard instead of sprite.

Hi is there a way to purchase all your plugins and games in one transaction?

There was a sale yesterday, that was a bundle. I'll probably do another around the winter holidays.

Is it possible to attach a 3d object to this and match its rotation? When I try, the whole 3d scene turns 2d and everything disappears.

Are you adding this behavior to 3dobject (not recommended) Or something else? Send a test project. Also look at dev console for errors.

https://www.mediafire.com/file/rjvumsroaka9npg/Mesh.c3p/file

Im just playing around and trying to make 3dobject rotate with the cube. There's many errors so I think I probably failed.

I am not exactly sure, how you want this scene to work, but it looks like the center of the chicken model is at the bottom, rather than the center of gravity. You can fix that in blender.

just what I was looking for

<3

It needs some properties exposed to tweak without events, even if you cant preview in editor, like:

Enabled (Checkbox)

X Offset

Y Offset

Z Offset

X Rot (0-360)

Y Rot

Z Rot

X SPD (positive & negative values)

Y SPD

Z SPD

It will make all more easy.
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It is open source, so you or someone else can make a PR to support this.

Also people can make a bounty for adding features like this on: https://opencollective.com/construct-community (I am trying to encourage c3 addon developers to use this service and do (paid) work for the collective.)

I saw the Rotate3D there, but no idea there was a community of devs able to create this extensions, very interesting, thanks for the info!

Crazy stuff dude. Nice work!

Omg. I need those rotating texts. Also how does that site work? Can we request stuff like 3d Trails for like 100 dollars or something?

I believe Skymen's latest update to his free trail renderer that's available on Scirra's site now supports mesh-based trails in x/y/z.

Nice! I'll check it out thanks.

🔥🔥🔥