Add sync angle from object w/ zAngle for physics on creation


Add sync angle from object w/ zAngle for physics on creation.

During runtime, use the physics rotate/translate ACEs to rotate/translate.

As per usual, if using physics it is best to use forces / impulse / kinematic character controller to move objects rather than translate and rotate.

Files

mikal_rotate_shape-1.11.0.c3addon 8 kB
38 days ago

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