A downloadable project

C3 template for scent based enemy player following based on description from @abitawake 's great blog:


From the blog:

"So now when an enemy enters the Chase state it tries to raycast to the player and if nothing is in the way - chase em!  If something is in the way, it goes through the scent trail in order and tries to raycast to each scent until it can see one, then - chase it!"

- @abitawake


ScentTest-1-0-4.c3p 114 kB


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Thanks for sharing! This will make a really cool game mechanic!

Thanks a lot, this is excellent!

Very cool!