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This effect is so close to being perfect for my needs.
The "DriftAmount" property appears to translate the effect across the X axis which is exactly what I need for my project. But is there any way to manipulate the effect accross the Y axis in the same manner?
If that's possible, or if it could be added, this effect would be absolutely perfect for my project.

I'm trying to use this effect to get an infinitely scrolling starfield with a parallax-like effect without having to rely on the inbuilt layer parallax in C3 or using any other weird workarounds.

can this be ported to WebGPU?

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Perhaps someone else can, I am open to that.

At the same time, have you seen good results with webgpu on real apps yet, I have not.

I just assumed we should switch to WebGPU in C3? Would it be better to leave doing this you think?

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For now, it seems to be better to use webgl2.

Ah! Will go back to it and now I can use this excellent addon. Thank you!

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Will this work with when using 3D in C3? 

If so, how do I set that up? 

Also, wasn't there another demo or something that came with this? Something that was far more simple.

Thank you.

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Disregard, I found my old files and figured it out. It looks great in 3D. 

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nice!

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Bought this, looks really cool! :D


Bet I could use this as a base for another project !

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Great, I saw your initial work, nice trick to add your GB filter on top of it, looks nice!