Interim update (editor crash, rotations)
Interim update, some partial fixes:
Better gltf error recovery, instead of crashing the editor, note in the dev console the issue of loading files and throw an alert. To correct this, change the filename back to 'path', reload the project, and use a different file next time.
Somewhat better rotation when rotating a model with skinned and non-skinned nodes. For a single axis of rotation, they will both rotate in the same way.
However, still, an error when rotating skinned and non-skinned nodes with more than two axes of rotation, they do not rotation in the same direction for all axes of changed rotation.
Files
3DObject-2-4-4.c3addon 46 kB
Oct 13, 2021
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Add ACES: disable/enable all nodes10 hours ago
- fix opacity and color for non 3dobject renders22 hours ago
- Fix opacity and color tint for static geometry and gpu skinning1 day ago
- Complete uniform caching for worker mode also13 days ago
- Add back uniform location caching (speed up render)13 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes14 days ago
- Crash fixes15 days ago
- Add basic Draco (mesh compression) support16 days ago
- Fix vector color for models with vertex color23 days ago
- Fix black color render in r441+24 days ago
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