Fix opacity and color tint for static geometry and gpu skinning
Fix opacity and color tint for static geometry and gpu skinning.
There is not a fix yet for standard rendering (non-static / non-gpu skinning) - though I would be interested if devs are using this mode. In general the best performance will be static or gpu skinning. To the point I am thinking about making the default static geometry and gpu skinning optional, but no other modes.
Files
3DObject-2-77-2.c3addon 330 kB
44 days ago
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
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Comments
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For me, yes to default static geometry and gpu skinning. I always have them on anyways,
Thx
I am checking if webgl2 and only then enable static geometry and gpu skinning. (as afaik it's not supported in webgl1, not sure how many webgl1 players are there though). But otherwise I am in favor of always using static geometry
Thanks for the feedback.
I would be really interested if you have any stats from your game on browsers that do not support webgl2.