Fix opacity and color tint for static geometry and gpu skinning


Fix opacity and color tint for static geometry and gpu skinning.

There is not a fix yet for standard rendering (non-static / non-gpu skinning) - though I would be interested if devs are using this mode. In general the best performance will be static or gpu skinning. To the point I am thinking about making the default static geometry and gpu skinning optional, but no other modes.

Files

3DObject-2-77-2.c3addon 330 kB
1 day ago

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Comments

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For me, yes to default static geometry and gpu skinning. I always have them on anyways,

(1 edit)

I am checking if webgl2 and only then enable static geometry and gpu skinning. (as afaik it's not supported in webgl1, not sure how many webgl1 players are there though). But otherwise I am in favor of always using static geometry

Thanks for the feedback.

I would be really interested if you have any stats from your game on browsers that do not support webgl2.