Add basic Draco (mesh compression) support
Thanks to meta, adding basic Draco (mesh compression) support which works in runtime and editor.
Currently it only supports the basic compression provided by blender compression (e.g. not quantization or nomalization.)
Hopefully also fixes some of the other recent issues seen.
If you still see a problem, please share a small test project and I will take a look.
Files
3DObject-2-76-2.c3addon 328 kB
24 days ago
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Add ACES: disable/enable all nodes8 days ago
- fix opacity and color for non 3dobject renders9 days ago
- Fix opacity and color tint for static geometry and gpu skinning9 days ago
- Complete uniform caching for worker mode also21 days ago
- Add back uniform location caching (speed up render)21 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes22 days ago
- Crash fixes23 days ago
- Fix vector color for models with vertex color31 days ago
- Fix black color render in r441+32 days ago
Comments
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Thanks, for update. Been waiting for it for long time. But I am having issue of black screen on my android 10 testing device. Its working well on my pc though. Any idea for fixes?
Have you tried the latest version ? Can you check the android console for errors?
yes, it is latest version 3DObject-2-76-5.c3addon . Attached is console log from android device:

P.S: Same error persists for 3DObject-2-76-6.c3addon
Last Known Working Version: 3D object 2.64.0.c3addon
I haven't updated addon for a while!
Hmm, hard to tell. I tested on a Google Pixel 7 Pro and all was good.
Can you print out what you see on the android phone for:
https://webglreport.com/?v=2
The top areas (don't need to include the long feature list at the bottom, just the top of that.
Hmm, nothing obvious. Are you running on simulator or a real device?
When you look at the console error, if you expand the error, is there any more information about why the compile failed?