fix (skins) skins w/ a root rotation, translation, scale
Fix a special case where the gltf/glb model has a skinned mesh that needs to be transformed by the root rotation, scale, translation. This is a somewhat experimental fix, I've tested with a number of models, however if you see an issue, please let me know and share the model.
For performance it is better to not have a top level scale, translation, and rotation since this calculation will need to be done during animation for the skinned meshes. Instead do the top level scale, translation and rotation on the C3 object in C3.
Files
3DObject-2-50-3.c3addon 110 kB
Jul 23, 2023
Get Construct 3 3DObject Plugin - SDK V1 only
Download NowName your own price
Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
| Status | Released |
| Category | Assets |
| Author | kindeyegames |
| Tags | 3D, construct, construct-3 |
More posts
- Vertex lighting for my pal AbstractPolygon29 days ago
- Update to ssao, small changes, better quality?33 days ago
- Add disable load and gltfPath ACE expression59 days ago
- 3D effect lighting bug fix83 days ago
- Congrats to dev Bilge on new game release!Aug 07, 2025
- Add ACES: disable/enable all nodesJul 25, 2025
- fix opacity and color for non 3dobject rendersJul 24, 2025
- Fix opacity and color tint for static geometry and gpu skinningJul 24, 2025
- Complete uniform caching for worker mode alsoJul 12, 2025
- Add back uniform location caching (speed up render)Jul 12, 2025
Comments
Log in with itch.io to leave a comment.
Hey, I tried using Timeline of Construct 3 to make animation, but it looks like 3d Object doesn't work with timeline features?? Or does it work?
I have not tried it before, but there are probably a limited number of parameters which could be iterable. Can you share what parameters you are iterating in the timeline and an example project, so I can test it?
Timeline works great with default parameters that construct provide like X,Y position, Angle etc for 2d sprite. But the properties of 3d object like Z elevation , x,y,z rotation of 3d object, x,y,z scale of 3d object doesnot work in timeline.
Ah, I will have to explore if those other parameters can be made compatible with the timeline, I will add it to my request list.
Thank you for your attention! Great work!
I have this working during runtime for x,y,z rotation and scale, but it does not yet work in editor, I am asking Scirra about this possible limitation:
https://www.construct.net/en/forum/construct-3/plugin-sdk-10/editor-support-time...