Transit to early access paid and new features
Construct 3 3D Physics » Devlog
This addon is looking promising enough, that I have moved to the early access phase.
50% discount for early supporters (though additional support is gratefully accepted.)
New ACEs
- Set Mass (body)
- OnCollision (body)
- CollisionData (JSON string with uid of target and normal vector of collision)
- Apply impulse at relative point.
If you are an early supporter and there is a very specific physics ACE you need for your project, please comment on this devlog, I will track it.
CollisionData:
const result = {
target: {
uid: target?.uid, (c3 uid)
id: target?.id, (body id)
},
contact: {
ni: contact?.ni?.toArray(), // collision normal
ri: contact?.ri?.toArray(), // World-oriented vector that goes from the center of bi to the contact point.
rj: contact?.rj?.toArray(), // World-oriented vector that starts in body j position and goes to the contact point.
}Files
mikal_cannon_3d_physics-1.5.0.c3addon 84 kB
Oct 23, 2023
OnCollision-1-0-0.c3p 109 kB
Oct 23, 2023
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Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
| Status | In development |
| Category | Assets |
| Author | kindeyegames |
| Tags | construct-3 |
More posts
- [Rapier] Add spherical joint15 days ago
- [Rapier] update debug render addon to have default color16 days ago
- [Rapier] Add collision events and collision data17 days ago
- Add remaining 3D Shapes21 days ago
- Update Physics Render addon37 days ago
- Kinematic Character example w/ example Jump action38 days ago
- [ Rapier] Fix (raycast) and add Rapier Raycast example39 days ago
- [Rapier] Add timestep ACE, export projects work40 days ago
- [Rapier] Add translate and rotate ACEs, Mass property41 days ago
- [Rapier] Rapier & Worker Physics engine - BETA41 days ago

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