Transit to early access paid and new features
Construct 3 3D Physics » Devlog
This addon is looking promising enough, that I have moved to the early access phase.
50% discount for early supporters (though additional support is gratefully accepted.)
New ACEs
- Set Mass (body)
- OnCollision (body)
- CollisionData (JSON string with uid of target and normal vector of collision)
- Apply impulse at relative point.
If you are an early supporter and there is a very specific physics ACE you need for your project, please comment on this devlog, I will track it.
CollisionData:
const result = { target: { uid: target?.uid, (c3 uid) id: target?.id, (body id) }, contact: { ni: contact?.ni?.toArray(), // collision normal ri: contact?.ri?.toArray(), // World-oriented vector that goes from the center of bi to the contact point. rj: contact?.rj?.toArray(), // World-oriented vector that starts in body j position and goes to the contact point. }
Files
mikal_cannon_3d_physics-1.5.0.c3addon 84 kB
Oct 23, 2023
OnCollision-1-0-0.c3p 109 kB
Oct 23, 2023
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Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
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- fix (cast) fix shapecast batch, multiple, and miss68 days ago
- feat (body) add ACE to override body size73 days ago
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- Add model mesh - courtesy of Foozle95 days ago
- Add On physics ready triggerJul 27, 2024
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