Examining a refactor to use a new physics library
Construct 3 3D Physics » Devlog
An update, I am examining refactoring the addon to use a different more flexible, complete and maintained physics library.
Possbile benefits:
- WASM based (could be faster, I have not seen this always the case)
- Supports more shapes and all collisions of shapes (including trimesh!)
- Better documentation on the concepts (and common mistakes)
- In addition to raycasting, also supports shapecasting (great for testing character movement)
- More actively maintained (for bug fixes, etc.)
If I do refactor, I am going to try to keep it all compatible, at least be able to open projects, etc. and porting instructions if any are needed. I am still doing research on this other library.
More details on the library I am reviewing are here: https://rapier.rs/
If anyone already has experience with this library (good or bad), please let me know.
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Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
- fix (collisions) fix collision filter group ACEs29 days ago
- fix (updateRender) fix ACE regression29 days ago
- [Rapier] Add mesh support for Sprite33 days ago
- [Rapier] Add 'capsule' option shape for 3DObject34 days ago
- [Rapier] - 3DObject support34 days ago
- Example FPS platfomer by Fodi52 days ago
- [Rapier] Add spherical joint94 days ago
- [Rapier] update debug render addon to have default color95 days ago
- [Rapier] Add collision events and collision data95 days ago
- Add remaining 3D Shapes99 days ago
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