Examining a refactor to use a new physics library
Construct 3 3D Physics » Devlog
An update, I am examining refactoring the addon to use a different more flexible, complete and maintained physics library.
Possbile benefits:
- WASM based (could be faster, I have not seen this always the case)
- Supports more shapes and all collisions of shapes (including trimesh!)
- Better documentation on the concepts (and common mistakes)
- In addition to raycasting, also supports shapecasting (great for testing character movement)
- More actively maintained (for bug fixes, etc.)
If I do refactor, I am going to try to keep it all compatible, at least be able to open projects, etc. and porting instructions if any are needed. I am still doing research on this other library.
More details on the library I am reviewing are here: https://rapier.rs/
If anyone already has experience with this library (good or bad), please let me know.
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Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
- fix (castShape) miss case3 days ago
- Update Rapier Character Controller example24 days ago
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- New 3D Level Editor using KindEyeGames plugins!29 days ago
- feat (body) add set Restitution and Friction ACEs37 days ago
- fix (cast) fix shapecast batch, multiple, and miss68 days ago
- feat (body) add ACE to override body size73 days ago
- (feat) Add sensor support for character controller collisions88 days ago
- Add model mesh - courtesy of Foozle95 days ago
- Add On physics ready triggerJul 27, 2024
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