[Rapier] Add translate and rotate ACEs, Mass property
Construct 3 3D Physics » Devlog
Added translate and rotate ACEs, use these instead of C3 ACEs to control the physics body.
In general it is much better to use physics forces to move objects (e.g. impulse, force, torque, kinematic character controller). When using translate and rotate, it appears to the physics world as if objects are teleporting and the the physics world does not how to handle teleportation! However, if the translate and rotate and done in small increments, this may work ok.
Files
mikal_cannon_3d_physics-2.3.0.c3addon 763 kB
Mar 08, 2024
RapierSimpleRotateTranslate.c3p 211 kB
Mar 08, 2024
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Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
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