[Rapier] - 3DObject support
Construct 3 3D Physics » Devlog
Add support for 3DObject.
Use one of the three shapes for the collider, box, cylinder or sphere. Original orientation of the model may require changing for the cylinder alignment, it expects Y axis to be up.
The size is set on the first render of the model (including animation.)
Also able to override the size through properties.
Additionally, a new ACE to offset the collider (for example to center the Cleric model which has the origin at the feet): Set position offset.
Files
mikal_cannon_3d_physics-2.9.1.c3addon 1.4 MB
Jun 01, 2024
Rapier3DObjectPhysics.c3p 1.4 MB
Jun 01, 2024
Get Construct 3 3D Physics
Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
- fix (cast) fix shapecast batch, multiple, and miss11 days ago
- feat (body) add ACE to override body size15 days ago
- (feat) Add sensor support for character controller collisions30 days ago
- Add model mesh - courtesy of Foozle38 days ago
- Add On physics ready trigger62 days ago
- Add shape cast thanks to Foozle!62 days ago
- Add simpler raycast example project70 days ago
- Add revolute joint ACE71 days ago
- [breaking change] add filter groups to raycast79 days ago
- fix (collisions) fix collision filter group ACEsJun 06, 2024
Leave a comment
Log in with itch.io to leave a comment.