[Rapier] Add 'capsule' option shape for 3DObject
Construct 3 3D Physics » Devlog
Add 'capsule' option shape for 3DObject
This works well for player / mob objects that move around using kinematic character controller, fewer hard edges to catch on other objects (compared to box and cylinder.)
Files
mikal_cannon_3d_physics-2.10.0.c3addon 1.4 MB
Jun 01, 2024
Get Construct 3 3D Physics
Buy Now$10.00 USD or more
Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
- fix (castShape) miss case23 days ago
- Update Rapier Character Controller example43 days ago
- Fix (castRay/castShape) double trigger43 days ago
- New 3D Level Editor using KindEyeGames plugins!49 days ago
- feat (body) add set Restitution and Friction ACEs57 days ago
- fix (cast) fix shapecast batch, multiple, and miss88 days ago
- feat (body) add ACE to override body size92 days ago
- (feat) Add sensor support for character controller collisionsAug 28, 2024
- Add model mesh - courtesy of FoozleAug 20, 2024
- Add On physics ready triggerJul 27, 2024
Comments
Log in with itch.io to leave a comment.
Great Update! Is there a way to change properties like height, radius etc of capsule, cylinder, sphere colliders?
See the override size property and property values.