[Rapier] Add mesh support for Sprite
Construct 3 3D Physics » Devlog
Add mesh trimesh collider support for sprite. Note that trimesh is best for stationary objects like terrain (since it is made of planes with no internal or thickness).
Also, I think I need to add some parameters to tune physics stepping precision for trimesh, with higher gravity or speed, bodies may pass through the trimesh.
Files
mikal_cannon_3d_physics-2.11.0.c3addon 1.4 MB
Jun 02, 2024
RapierSpriteMeshPhysics.c3p 6.6 MB
Jun 02, 2024
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Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
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- New 3D Level Editor using KindEyeGames plugins!23 days ago
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- fix (cast) fix shapecast batch, multiple, and miss62 days ago
- feat (body) add ACE to override body size67 days ago
- (feat) Add sensor support for character controller collisions82 days ago
- Add model mesh - courtesy of Foozle89 days ago
- Add On physics ready triggerJul 27, 2024
- Add shape cast thanks to Foozle!Jul 26, 2024
Comments
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Nice!!! Do you recommend we use this now instead of heightmaps? Like for slopes? And I guess tiled backgrounds wont work. I'll start using this for a summer project.
Yes, in general, because it is part of the change to use the Rapier physics engine, instead of cannon. It also has more features, better perf and stability ( version 2.x.x of the addon.)
Also, can you look into these issues?
https://docs.google.com/document/d/1MZsU7v4J9_0ZEvgxcwRUPJMNuG6l-bQe/
thanks will take a look, probably tomorrow
One suggestion from me, why not try working on making a URL for documentation for the plugin and keep updating it with the plugin update that way new comer can also get handy of the plugin as well as regular followers knows about what different ACE does.
I will hopefully make the github public and then docs can go there, with PRs from community to update too.