[Rapier] Add mesh support for Sprite
Construct 3 3D Physics » Devlog
Add mesh trimesh collider support for sprite. Note that trimesh is best for stationary objects like terrain (since it is made of planes with no internal or thickness).
Also, I think I need to add some parameters to tune physics stepping precision for trimesh, with higher gravity or speed, bodies may pass through the trimesh.
Files
mikal_cannon_3d_physics-2.11.0.c3addon 1.4 MB
Jun 02, 2024
RapierSpriteMeshPhysics.c3p 6.6 MB
Jun 02, 2024
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Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
- fix (castShape) miss case23 days ago
- Update Rapier Character Controller example44 days ago
- Fix (castRay/castShape) double trigger44 days ago
- New 3D Level Editor using KindEyeGames plugins!49 days ago
- feat (body) add set Restitution and Friction ACEs57 days ago
- fix (cast) fix shapecast batch, multiple, and miss88 days ago
- feat (body) add ACE to override body size93 days ago
- (feat) Add sensor support for character controller collisionsAug 28, 2024
- Add model mesh - courtesy of FoozleAug 20, 2024
- Add On physics ready triggerJul 27, 2024
Comments
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Nice!!! Do you recommend we use this now instead of heightmaps? Like for slopes? And I guess tiled backgrounds wont work. I'll start using this for a summer project.
Yes, in general, because it is part of the change to use the Rapier physics engine, instead of cannon. It also has more features, better perf and stability ( version 2.x.x of the addon.)
Also, can you look into these issues?
https://docs.google.com/document/d/1MZsU7v4J9_0ZEvgxcwRUPJMNuG6l-bQe/
thanks will take a look, probably tomorrow
One suggestion from me, why not try working on making a URL for documentation for the plugin and keep updating it with the plugin update that way new comer can also get handy of the plugin as well as regular followers knows about what different ACE does.
I will hopefully make the github public and then docs can go there, with PRs from community to update too.