fix (collisions) fix collision filter group ACEs
Construct 3 3D Physics » Devlog
Also deprecate older Cannon filter and mask ACEs
Files
mikal_cannon_3d_physics-2.12.0.c3addon 1.4 MB
Jun 06, 2024
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Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
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- Add On physics ready trigger75 days ago
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- Add simpler raycast example project83 days ago
- Add revolute joint ACE84 days ago
- [breaking change] add filter groups to raycast91 days ago
Comments
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Can you look into collision filters in raycast?
I'm not sure if it is available, but will look. Is there an issue you are having with raycasts?
Yes, I was trying to do collision filter with raycast.
Are there plans to use a 3d models geometry as the collision shape? not optimized it can be a huge performance sink. but it would be great to hide a simplified 3d object that represents the worlds collision alongside a separate one for the visual.
Not right now, perhaps later. Can you show an example of the shapes?
I don't have an exact model. But for a racer it would involve the parts of the map you actually race on. and for a platformer/shooter it would be buildings, cave systems, and so on. placing individual colliders would be time consuming. and some geometry does not fit cleanly inside primitive shapes.