[breaking change] add filter groups to raycast
Add filter groups functions back to Raycast ACE
This may be a a breaking change, because raycast filter group parameter has changed from a number to a hex string, each bit in a 16-bit hex int represents a group.
To fix, change back to previous behavior (no filtering), change the "filter groups" parameter to "0xFFFF" (including quotes)
"0x0000" - belongs to no groups
"0x0001" - belongs to group 1
"0x0002" - belongs to group 2
"0x0003" - belongs to group 1 and 2
Use the ACE Set collision Groups to change the membership and filter of a physics object (default is "0xFFFF" and "0xFFFF")
For more information, see: https://rapier.rs/docs/user_guides/javascript/colliders#collision-groups-and-sol...
Files
Get Construct 3 3D Physics
Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
- fix (castShape) miss case23 days ago
- Update Rapier Character Controller example44 days ago
- Fix (castRay/castShape) double trigger44 days ago
- New 3D Level Editor using KindEyeGames plugins!49 days ago
- feat (body) add set Restitution and Friction ACEs57 days ago
- fix (cast) fix shapecast batch, multiple, and miss88 days ago
- feat (body) add ACE to override body size93 days ago
- (feat) Add sensor support for character controller collisionsAug 28, 2024
- Add model mesh - courtesy of FoozleAug 20, 2024
- Add On physics ready triggerJul 27, 2024
Leave a comment
Log in with itch.io to leave a comment.