Add shape cast thanks to Foozle!
With great thanks to Foozle's implementation, we added the shape cast ACE to the addon. He also helped stomp out some bugs along the way.
Shape cast is like 'cast ray' (was named 'raycast'), except instead of casting a ray (2d line), you can cast a 3d shape, such as a box, sphere, etc. and determine if anything in the volume of shape is hit. It can be very useful to augment character controllers or camera control (as Foozle is doing.)
Also:
- Update to Rapier 0.14 (pick up improvements and bug fixes)
- Fix setMass ACE
Finally a WARNING: do not enable the C3 project setting 'Use worker'. Explicitly change the setting to 'no', do not leave as 'auto'.
Setting 'Use worker' to 'yes' breaks one of the libraries being used 'comlink' and will show up as cast ray and cast shape no longer working. I will look for a work around in the future.
Cast shape in action
Files
Get Construct 3 3D Physics
Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
- fix (castShape) miss case23 hours ago
- Update Rapier Character Controller example21 days ago
- Fix (castRay/castShape) double trigger21 days ago
- New 3D Level Editor using KindEyeGames plugins!27 days ago
- feat (body) add set Restitution and Friction ACEs35 days ago
- fix (cast) fix shapecast batch, multiple, and miss66 days ago
- feat (body) add ACE to override body size70 days ago
- (feat) Add sensor support for character controller collisions85 days ago
- Add model mesh - courtesy of Foozle93 days ago
- Add On physics ready triggerJul 27, 2024
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amazing!