Add shape cast thanks to Foozle!
With great thanks to Foozle's implementation, we added the shape cast ACE to the addon. He also helped stomp out some bugs along the way.
Shape cast is like 'cast ray' (was named 'raycast'), except instead of casting a ray (2d line), you can cast a 3d shape, such as a box, sphere, etc. and determine if anything in the volume of shape is hit. It can be very useful to augment character controllers or camera control (as Foozle is doing.)
Also:
- Update to Rapier 0.14 (pick up improvements and bug fixes)
- Fix setMass ACE
Finally a WARNING: do not enable the C3 project setting 'Use worker'. Explicitly change the setting to 'no', do not leave as 'auto'.
Setting 'Use worker' to 'yes' breaks one of the libraries being used 'comlink' and will show up as cast ray and cast shape no longer working. I will look for a work around in the future.
Cast shape in action
Files
Get Construct 3 3D Physics
Construct 3 3D Physics
3D Physics behavior for Construct 3 with support for 3DShape and 3DObject
Status | In development |
Category | Assets |
Author | kindeyegames |
Tags | construct-3 |
More posts
- fix (cast) fix shapecast batch, multiple, and miss4 days ago
- feat (body) add ACE to override body size8 days ago
- (feat) Add sensor support for character controller collisions23 days ago
- Add model mesh - courtesy of Foozle31 days ago
- Add On physics ready trigger55 days ago
- Add simpler raycast example project64 days ago
- Add revolute joint ACE64 days ago
- [breaking change] add filter groups to raycast72 days ago
- fix (collisions) fix collision filter group ACEsJun 06, 2024
Comments
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amazing!