A downloadable asset pack

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Some fun effects for Construct, some shaders ported to Construct, some shaders created specifically for Construct. Will keep adding effects as they are developed. The majority will be C3 based, but there is one for C2. 

Always interested to see the effects in use, so please tag @kindeyegames in twitter if you share something. Just getting started moving effects to this page from my Mikal C2/C3 addons. Example of GodRaysLayer to the right.

  • GodRaysLayer-1-0-0.c3addon: C3, GodRays that works on layers and sprite, luminance threshold for what casts rays. If placed on layer only, make layer _not_ transparent.
  • GodRaysLayer-1-0-0.c2addon: C2, GodRays that works on layers and sprite, luminance threshold for what casts rays. If placed on layer only, make layer _not_ transparent.
  • LinearLight-1-0-0.c3addon: C3, LinearLight blend like in Stardew Valley night scenes.
  • Chromakey-1-1-0.c3addon: C3, Chromakey (make a color range of source image transparent.)
  • Melt-1-0-0.c3addon: C3, Use amount -1 to 1 to melt up or down. Use Y amount to change the detail of variation with distance.  Use X amount to change the amount of variation with time.
  • MotionBlur-1-0-0.c3addon: C3, Motion Blur w/ x and y directional blur.
  • ShadowOffset-1-0-0.c3addon: C3, Offset shadow, with x,y offset, opacity and shadow color. To apply to layer, make layer transparent (add a non-transparent bottom layer if needed.)
  • GodRaysColor-1-1-0.c3addon: C3, GodRays that works on layers and sprite, allows you to pick a color to use for Godrays and the color to use for the godrays. If placed on layer only, make layer _not_ transparent or add a sprite to the layer. Also some fun control for spread X,Y which can make the light bend!
  • MassiveGlitch-1-1-0.c3addon: C3, glitch sprite with rolling bars, shake, oscillation and shifting blocks. Includes some parameters to control the glitch behavior (updated to not add noise to transparent texels, add enable to not display outside of non-transparent texels.)
  • Arc-1-2-0.c3addon: C3, Draw an arc with control for inner radius, outer radius and arc color.
  • Bilinear-1-1-0.c3addon: C3, Apply Bilnear filtering for an object, must be first effect in stack and works w/ limited number of other effects. Use effects opacity and color parameters, do not use Object's opacity and color. Useful for mixed pixel art games (using nearest and low quality scaling for project), to keep characters as clean pixel art, but apply Bilinear to some objects like UI to make look a little cleaner (e.g. on diagonals.)
  • TextureWrap-1-0-0.c3addon: C3, Use with 'nearest' filtering. Create a texture offset and texture wrap on objects such as animated sprites. Similar behavior to the Tiled Background object, but also allows for animations. Also includes scaling texture up and down with wrapping / tiling.
  • TextureWrapExample-1-0-0.c3p: Example of TextureWrap effect.
  • AlphaCutout-1-1-0.c3addon: C3, Create a circular alpha cutout in a texture, specify x,y location of center in the texture (using pixel coordinates), radius (in pixels), alpha value at the center of the cutout and alpha value at the perimeter of the cutout (linear interpolation between the two values.)
  • AlphaCutoutDemo-1-0-0.c3p: Example of the AlphaCutout (player visible behind tree sprites.)
  • MixY-1-0-0.c3addon: C3, mix a color with the texture based on Y coordinate of the texel. Useful for partially occluding an icon as a cooldown meter for example.
  • LayeredZoom-1-5-0.c3addon: C3, zoom number of layers controlled by a parameter, with more parameters to modulate effect mix, zoom mix and speed.
  • QuadSplitScreen-1-0-0.c3addon: C3, zoom 4 regions of the screen into four quadrants of the screen for a single layout Quad Split Screen effect. Parameters to control zoom and offset per window.
  • QuadSplitScreenExample-1-0-0.c3p: C3 example (based on Eat 'Em Up example project.)

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Get this asset pack and 3 more for $7.00 USD
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In order to download this asset pack you must purchase it at or above the minimum price of $0.50 USD. You will get access to the following files:

GodRaysLayer-1-0-0.c3addon 2 kB
GodRaysLayerExample.c3p 1 MB
GodRaysLayer-1-0-0.c2addon 2 kB
LinearLight-1.0.0.c3addon 1 kB
LinearLightExample.c3p 1 MB
Chromakey-1.1.0.c3addon 1 kB
Melt-1.0.0.c3addon 2 kB
MeltExample.c3p 3 MB
MotionBlur-1-0-0.c3addon 1 kB
MotionBlurExample.c3p 343 kB
ShadowOffset-1-0-0.c3addon 1 kB
ShadowOffsetExample.c3p 141 kB
GodRaysColorExample-1-1-0.c3p 55 kB
GodRaysColor-1-1-0.c3addon 2 kB
MassiveGlitch_1_1_0.c3addon 3 kB
Arc-1-2-0.c3addon 1 kB
Bilinear-1-1-0.c3addon 1 kB
TextureWrap-1-0-0.c3addon 1 kB
TextureWrapExample-1-0-0.c3p 100 kB
AlphaCutout-1-1-0.c3addon 2 kB
AlphaCutoutDemo-1-0-0.c3p 246 kB
MixY-1-0-0.c3addon 1 kB
LayeredZoom-1-5-0.c3addon 2 kB
EffectWorkshopLayeredZoom-1-0-0.c3p 822 kB
QuadSplitScreen-1-0-0.c3addon 2 kB
QuadSplitScreenExample-1-0-0.c3p 339 kB

Development log

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Comments

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The Arc effect gets a bit pixely when it's fairly small.

Any way around this? I know it's probably angle rounding issues.

It would probably require developing a new shader doing something like bilinear for partial pixel / subpixels. In this case another effect such as blur may help a little.

More fx isn't really an option. Reducing the opacity helps a bit.

(+1)

Maybe a gif or .html game to see the effects? :) (aside from scirra's forum)

Awesome stuff! Thanks for making these available to the community!