Thanks to the big tipper and effects.
Thank you to the big tipper! Inspiring to keep working on and improving this project.
With the recent update to the C3 effects compositor, more effects now work with the plug-in, experiment to see what works!
Right now, a single effect will work across all faces of the 3D Object individually and seems to work well.
Multiple effects behave differently. It looks like the first effect works on all faces individually, but additional effects work across the entire bounding box defined by the width/height property of each instance. If the bounding box does not cover the screen area the 3D model is rendered in (you can see the bounding box in the editor when the instance is selected), only part of the 3D Model will be rendered.
I will look at centering the bounding box on the model, so it will be easier to set a height/width that covers the entire model.
Get Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Add ACES: disable/enable all nodes10 hours ago
- fix opacity and color for non 3dobject renders22 hours ago
- Fix opacity and color tint for static geometry and gpu skinning1 day ago
- Complete uniform caching for worker mode also13 days ago
- Add back uniform location caching (speed up render)13 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes14 days ago
- Crash fixes15 days ago
- Add basic Draco (mesh compression) support16 days ago
- Fix vector color for models with vertex color23 days ago
- Fix black color render in r441+24 days ago
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