Light Layer 3D effect
Added an effect to play with. It automatically calculates a normal map for a layer and then provides, a single diffuse, ambient, and specular light on that layer. Works best for 3D objects and shapes.
The light generally must be coming from the camera direction into the screen, but you can play with the depth of the light specular to see different effects.
There is also a light diameter control to make the light more focused.
An example project is included to show how parameters are generally set.
Normal step controls how dramatically different the generated normal map will be, you can use Normal debug to see what the normal map looks like.
@Moonbit - I hope this one is useful for you in your Hopp game :) - please let me know any feedback.
Files
Get Construct 3 3DObject Plugin
Construct 3 3DObject Plugin
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Fix for frag light effect with r441+10 hours ago
- Fix for r441+11 hours ago
- Fix sliders for ssao-cube example12 days ago
- Add SSAO which uses view space13 days ago
- Optimization - create common UBO per model20 days ago
- Fix UBO support for non-skinned meshes24 days ago
- Add UBO support for bones transfer, 256 total31 days ago
- fix (perf) target to, improve perf - do not force animationDec 23, 2024
- fix (file) corrupted file uploadDec 23, 2024
- Feat (rotation) add target to ACE (rotate to face target)Dec 23, 2024
Comments
Log in with itch.io to leave a comment.
Amazing work as always dude!