Light Layer 3D effect
Added an effect to play with. It automatically calculates a normal map for a layer and then provides, a single diffuse, ambient, and specular light on that layer. Works best for 3D objects and shapes.
The light generally must be coming from the camera direction into the screen, but you can play with the depth of the light specular to see different effects.
There is also a light diameter control to make the light more focused.
An example project is included to show how parameters are generally set.
Normal step controls how dramatically different the generated normal map will be, you can use Normal debug to see what the normal map looks like.
@Moonbit - I hope this one is useful for you in your Hopp game :) - please let me know any feedback.
Files
Get Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
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- Add back uniform location caching (speed up render)51 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes52 days ago
- Crash fixes53 days ago
- Add basic Draco (mesh compression) support54 days ago
- Fix vector color for models with vertex color61 days ago
Comments
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Amazing work as always dude!