Low poly models already in GLTF
I found this nice source of low poly models already in GLTF. If they are useful for you, I suggest joining their patreon.
Some are already in GLTF format. Don't forget to also grab the texture file.
https://quaternius.com/ example below with 3DObject.

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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Congrats to dev Bilge on new game release!10 days ago
- Add ACES: disable/enable all nodes24 days ago
- fix opacity and color for non 3dobject renders24 days ago
- Fix opacity and color tint for static geometry and gpu skinning25 days ago
- Complete uniform caching for worker mode also37 days ago
- Add back uniform location caching (speed up render)37 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes38 days ago
- Crash fixes39 days ago
- Add basic Draco (mesh compression) support40 days ago
- Fix vector color for models with vertex color47 days ago
Comments
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hi, i try import his tree low poly model but i receive error:
Error report information
Type: unhandled rejection Reason: Error: Cannot read properties of undefined (reading 'data') @ TypeError: Cannot read properties of undefined (reading 'data') at GltfModel.transformNode (blob:https://editor.construct.net/b438ae4f-1f42-4a30-8ed0-6ab42e5ecb2f:150:105) at GltfModel.getPolygons (blob:https://editor.construct.net/b438ae4f-1f42-4a30-8ed0-6ab42e5ecb2f:184:18) at Object3DInstance.doInit
can you point me to the specific model?
Try download any .blend model and open in blender then export to gltf. That model cause problen when intype his path in C3
I have been using the gltf model versions directly, they seem to work well.