Load model ACE (load uninitialized 3DObject during runtime)
New ACE Load Model (modelName).
This will only work once with an unloaded 3DObject, during runtime. The model must include an embedded texture. In the editor, make the modelName property blank (no string). You can only load an instance once (subsequent loads will be ignored.)
The modelName can be a local project file or a URL pointing to an embedded gltf or glb file.
It takes time to load a texture from an embedded texture, so it's best to load models early.
There is also a new property 'instance model'. If this is checked, then the 3DObject will load a model for just that instance and it will use it's own texture memory. This can be useful to load different models during runtime when creating new instances of an unloaded 3DObject. However, it will require texture memory for each instance, which can add up very quickly. So if you are doing multiple copies of a model, it is better to not check this property and then the instances will use a common texture.
Get Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Fix - gpu-skinning, worker mode w/ non-skinned nodes21 hours ago
- Crash fixes1 day ago
- Add basic Draco (mesh compression) support2 days ago
- Fix vector color for models with vertex color10 days ago
- Fix black color render in r441+10 days ago
- Fix for unbound buffers (init before 3DObject)10 days ago
- Fix for frag light effect with r441+43 days ago
- Fix for r441+43 days ago
- Fix sliders for ssao-cube example56 days ago
- Add SSAO which uses view space56 days ago
Leave a comment
Log in with itch.io to leave a comment.