Load model ACE (load uninitialized 3DObject during runtime)
New ACE Load Model (modelName).
This will only work once with an unloaded 3DObject, during runtime. The model must include an embedded texture. In the editor, make the modelName property blank (no string). You can only load an instance once (subsequent loads will be ignored.)
The modelName can be a local project file or a URL pointing to an embedded gltf or glb file.
It takes time to load a texture from an embedded texture, so it's best to load models early.
There is also a new property 'instance model'. If this is checked, then the 3DObject will load a model for just that instance and it will use it's own texture memory. This can be useful to load different models during runtime when creating new instances of an unloaded 3DObject. However, it will require texture memory for each instance, which can add up very quickly. So if you are doing multiple copies of a model, it is better to not check this property and then the instances will use a common texture.
Get Construct 3 3DObject Plugin
Construct 3 3DObject Plugin
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Add support for webGPU fragment lighting42 days ago
- A bunch of for sale game templates using 3DObject57 days ago
- Add frag light support for Worker mode animation57 days ago
- We need your votes to support 3d fragment lighting63 days ago
- Frag Light experimental now works C3 Objects (constrained)76 days ago
- Frag light effect support for experimental frag effect76 days ago
- Add support for loading material from a sprite95 days ago
- fix (texture) image texture propertyJan 10, 2024
- chore - remove some debug loggingJan 07, 2024
- Add support for webp texture sourcesJan 06, 2024
Leave a comment
Log in with itch.io to leave a comment.