Add dynamic material (change, load texture to mesh at runtime)
Add aces for runtime Load material (load texture from png), Set mesh to material (set mesh to texture), Delete material (delete dynamic loaded material/texture).
See the example 3DGLBLoadMaterial.c3p for usage.
Add Set origin x/y (to center bounding box in x and y as needed.)
Recommendations:
- Keep textures small
- When designing models, dedicate a single texture map to meshes that will change the texture (e.g. a face with expressions). In this case it can be a good idea to have multiple textures per model.
Also contains a rotation animation fix for unskinned nodes.
To see what meshes and materials are available, examine your model using https://sandbox.babylonjs.com/
Files
3DObject-2-17-0.c3addon 53 kB
Feb 15, 2022
3DGLBLoadMaterial.c3p 1.7 MB
Feb 15, 2022
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Complete uniform caching for worker mode also1 day ago
- Add back uniform location caching (speed up render)1 day ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes2 days ago
- Crash fixes3 days ago
- Add basic Draco (mesh compression) support4 days ago
- Fix vector color for models with vertex color11 days ago
- Fix black color render in r441+12 days ago
- Fix for unbound buffers (init before 3DObject)12 days ago
- Fix for frag light effect with r441+45 days ago
- Fix for r441+45 days ago
Comments
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Does this work with the latest release? Also, do you happen to know of a project or video that uses this? I would love to see a practical example of this working in a game!
It works in the latest release, using node name, not mesh name. I know others have requested this for their game, but have not seen it in action yet, besides the included example.
Love this!!!!!! Thank you!! That's exacly what I needed!
You are welcome, happy deving, I would be interested to see what you are doing with this feature.