Add dynamic material (change, load texture to mesh at runtime)


Add aces for runtime Load material (load texture from png), Set mesh to material (set mesh to texture), Delete material (delete dynamic loaded material/texture).

See the example 3DGLBLoadMaterial.c3p for usage.

Add Set origin x/y (to center bounding box in x and y as needed.)

Recommendations:

  • Keep textures small
  • When designing models, dedicate a single texture map to meshes that will change the texture (e.g. a face with expressions). In this case it can be a good idea to have multiple textures per model.

Also contains a rotation animation fix for unskinned nodes.

To see what meshes and materials are available, examine your model using https://sandbox.babylonjs.com/


Files

3DObject-2-17-0.c3addon 53 kB
Feb 15, 2022
3DGLBLoadMaterial.c3p 1.7 MB
Feb 15, 2022

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Comments

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Does this work with the latest release? Also, do you happen to know of a project or video that uses this? I would love to see a practical example of this working in a game!

It works in the latest release, using node name, not mesh name. I know others have requested this for their game, but have not seen it in action yet, besides the included example.

Love this!!!!!! Thank you!! That's exacly what I needed!

You are welcome, happy deving, I would be interested to see what you are doing with this feature.