Regressions to be fixed
With the GPU rotation, there were a couple of regressions that need to be addressed, I will be working on them next week.
To change material for a node/mesh, the animation must be enabled.Fixed.- The bounding box for clipping and effects is not updated with GPU rotation
- For now, I suggest disabling effects or applying them to layers rather than 3DObject if possible.
- If possible do the main default rotation in a 3D model program (e.g. blender) before exporting to glb and import to C3.
Get Construct 3 3DObject Plugin - SDK V1 only
Download NowName your own price
Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- 3D effect lighting bug fix6 hours ago
- Congrats to dev Bilge on new game release!29 days ago
- Add ACES: disable/enable all nodes43 days ago
- fix opacity and color for non 3dobject renders43 days ago
- Fix opacity and color tint for static geometry and gpu skinning44 days ago
- Complete uniform caching for worker mode also56 days ago
- Add back uniform location caching (speed up render)56 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes57 days ago
- Crash fixes58 days ago
- Add basic Draco (mesh compression) support59 days ago
Leave a comment
Log in with itch.io to leave a comment.