Regressions to be fixed


With the GPU rotation, there were a couple of regressions that need to be addressed, I will be working on them next week.

  • To change material for a node/mesh, the animation must be enabled. Fixed.
  • The bounding box for clipping and effects is not updated with GPU rotation
    • For now, I suggest disabling effects or applying them to layers rather than 3DObject if possible.
    • If possible do the main default rotation in a 3D model program (e.g. blender) before exporting to glb and import to C3.

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