Updated rotation/scale in editor and runtime.
Further development on GPU accelerated runtime rotation and scaling.
Reimplemented rotation and scaling in the editor to match rotation and scaling in runtime.
Note that with the new rotation method, you may need to change current projects to use different angles for orientation (usually a 90-degree difference for the xAngle) To keep it consistent between editor and runtime, this will be the default going forward.
Xscale, Yscale, Zscale are now done on the model before it is rotated, so the scaling is done on the original model orientation and then the rotation is performed, previously the scaling was done post rotation, which is generally not what was desired.
Note that the bounding box corresponds better to the model in the editor (except for certain rotations.) The bounding box in runtime defaults to the original rotation. With rotation, it does not match as well.
Work continues to improve the updating of the bounding box with rotation.
Files
Get Construct 3 3DObject Plugin
Construct 3 3DObject Plugin
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Add support for webGPU fragment lighting43 days ago
- A bunch of for sale game templates using 3DObject58 days ago
- Add frag light support for Worker mode animation58 days ago
- We need your votes to support 3d fragment lighting64 days ago
- Frag Light experimental now works C3 Objects (constrained)76 days ago
- Frag light effect support for experimental frag effect77 days ago
- Add support for loading material from a sprite96 days ago
- fix (texture) image texture propertyJan 10, 2024
- chore - remove some debug loggingJan 07, 2024
- Add support for webp texture sourcesJan 06, 2024
Comments
Log in with itch.io to leave a comment.
nice! so cool!