fix gltf/glb load for some models
This release implements a fix for loading of some gltf/glb files. The loading function now correctly uses the materials texture index's source image index to reference the images.
In general if you have issues loading gltf/glb files, try babylon.sandbox.com first. If it works there, please post a project with your model, so I can test it and debug.
Please note that with C3 SDK restrictions, only base color texture or solid color will impact rendering (e.g. metallic, normals, roughness, blender shaders will have no effect).
Files
3DObject-2-32-3.c3addon 58 kB
Nov 11, 2022
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Fix vector color for models with vertex color2 days ago
- Fix black color render in r441+2 days ago
- Fix for unbound buffers (init before 3DObject)2 days ago
- Fix for frag light effect with r441+35 days ago
- Fix for r441+35 days ago
- Fix sliders for ssao-cube example48 days ago
- Add SSAO which uses view space48 days ago
- Optimization - create common UBO per model55 days ago
- Fix UBO support for non-skinned meshes60 days ago
- Add UBO support for bones transfer, 256 total66 days ago
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