fix (texture wrap, worker animation)


fix (wrap/node)

Use gltf specified sampler wrap modes for textures, not just repeat.

For worker animation mode, wait for first animation data before returning valid values NodePointPosition() expression, Use NodeVertexLength() > 0 as a guard to wait for these values to be usable.

Files

3DObject-2-35-2.c3addon 99 kB
Jan 09, 2023

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