fix (texture wrap, worker animation)
Construct 3 3DObject Plugin » Devlog
fix (wrap/node)
Use gltf specified sampler wrap modes for textures, not just repeat.
For worker animation mode, wait for first animation data before returning valid values NodePointPosition() expression, Use NodeVertexLength() > 0 as a guard to wait for these values to be usable.
Files
3DObject-2-35-2.c3addon 99 kB
Jan 09, 2023
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Construct 3 3DObject Plugin
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- fix (addon) fix corrupted addon16 days ago
- fix (accessors) add support for sparse accessors in gltf17 days ago
- Fix (node-disable) fix node disable without skinned node37 days ago
- fix (node-disable) regression43 days ago
- Fix (playable Ad)55 days ago
- fix (worker) correct animation blend for worker (translation)72 days ago
- fix (opacity)78 days ago
- add (sample) sample gpu-skin with phong light91 days ago
- fix (gpu-skinning) fix regression for worker mode91 days ago
- fix (light) fix for simple phong orientation92 days ago
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