fix (texture wrap, worker animation)
fix (wrap/node)
Use gltf specified sampler wrap modes for textures, not just repeat.
For worker animation mode, wait for first animation data before returning valid values NodePointPosition() expression, Use NodeVertexLength() > 0 as a guard to wait for these values to be usable.
Files
3DObject-2-35-2.c3addon 99 kB
Jan 09, 2023
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Add ACES: disable/enable all nodes1 day ago
- fix opacity and color for non 3dobject renders1 day ago
- Fix opacity and color tint for static geometry and gpu skinning2 days ago
- Complete uniform caching for worker mode also14 days ago
- Add back uniform location caching (speed up render)14 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes15 days ago
- Crash fixes16 days ago
- Add basic Draco (mesh compression) support17 days ago
- Fix vector color for models with vertex color24 days ago
- Fix black color render in r441+25 days ago
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