C3 experimental webgpu compatabilty
I have updated the addon to support the C3 webgpu experimental mode.
See more details about webgpu mode here: https://www.construct.net/en/make-games/releases/beta/r337 (you actually need to use r338, which has an additional bugfix for webgpu with 3D. At the time of this post, you also need the canary version of chrome and you also need to enable webgpu in chrome, google around for instructions.)
If you see an issue like the below, try changing the Project property Display->Sampling to trilinear, nearest, bilinear.
Same issue happens for 3DShape and I filed a bug: https://github.com/Scirra/Construct-bugs/issues/6943
So far, I do not seen an improvement in terms of performance for 3DObject (or 3DShapes). However, there is a change which may allow for performant changing of each face color, which could help with some simple, flat lighting per face (in the webgpu design, r,g,b,a color is passed through as a vertex, rather than as a uniform).
Files
Get Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- fix opacity and color for non 3dobject renders5 hours ago
- Fix opacity and color tint for static geometry and gpu skinning17 hours ago
- Complete uniform caching for worker mode also12 days ago
- Add back uniform location caching (speed up render)12 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes13 days ago
- Crash fixes14 days ago
- Add basic Draco (mesh compression) support15 days ago
- Fix vector color for models with vertex color23 days ago
- Fix black color render in r441+23 days ago
- Fix for unbound buffers (init before 3DObject)23 days ago
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