Vote for C3 change to enable fragment lighting
Construct 3 3DObject Plugin » Devlog
There is a change in C3 which would allow us to do fragment (instead of face) based lighting for both 3DObject _and 3DShapes. Please vote for the change below and if it is implemented, we will be able to get lighting like the below.
https://construct23.ideas.aha.io/ideas/C23-I-358
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Construct 3 3DObject Plugin
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
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Comments
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If i understand well, fragment lighting is blue and red light its very realistic, because can light half of the dice, so yes. Also im wondering how this be in closed room? or inside of building
If the light is in a closed room with windows and viewed from outside, the walls of the outside will not be lit since their backs face the light, so that will look correct, however the light could effect other objects that face the light outside the building. To fix that we can have the light decay with a quick exponential falloff, so at that further distance, the light is very attenuated. However, in general this light will shader not create full shadows, just lower light level with distance or with faces not facing the light.
Yes, blue, red (and white) are the fragment lights. The light varies across the face, instead of being the same across the entire face.