ACE for blend mode testing - need C3 update
Construct 3 3DObject Plugin » Devlog
FYI - I worked on adding an ACE for setting blend mode, but it does work well with how C3 handles it now. It applies the mode during 3D render, but not after blitting from the 3D image to the C3 canvas. So it appears strange and depends on the orientation and rendering order of all the faces.
I posted this to C3 Forum, to see if they can change the behavior, see the request here:
https://www.construct.net/en/forum/construct-3/plugin-sdk-10/set-blend-mode-3d-o...
Get Construct 3 3DObject Plugin
Download NowName your own price
Construct 3 3DObject Plugin
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- fix (perf) target to, improve perf - do not force animation29 days ago
- fix (file) corrupted file upload29 days ago
- Feat (rotation) add target to ACE (rotate to face target)30 days ago
- Feat (bones) update to support for 64 bones33 days ago
- 3DObject showcase: Syder Studios56 days ago
- Add 3D Effects affine texture support (PS1 retro)60 days ago
- fix (addon) fix corrupted addon77 days ago
- fix (accessors) add support for sparse accessors in gltf77 days ago
- Fix (node-disable) fix node disable without skinned node98 days ago
- fix (node-disable) regressionOct 09, 2024
Comments
Log in with itch.io to leave a comment.
wish they would just hire you already and give you full access to everything lol. this addon opened up so much on what we can create in construct.
Heh. I have discussed letting them take 3DObject and integrate into C3, but they are concerned about taking in code they have not developed, they think that it would be hard for them to extend and maintain. I understand their concerns.