ACE for blend mode testing - need C3 update
FYI - I worked on adding an ACE for setting blend mode, but it does work well with how C3 handles it now. It applies the mode during 3D render, but not after blitting from the 3D image to the C3 canvas. So it appears strange and depends on the orientation and rendering order of all the faces.
I posted this to C3 Forum, to see if they can change the behavior, see the request here:
https://www.construct.net/en/forum/construct-3/plugin-sdk-10/set-blend-mode-3d-o...
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
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- Add ACES: disable/enable all nodes59 days ago
- fix opacity and color for non 3dobject renders60 days ago
- Fix opacity and color tint for static geometry and gpu skinning60 days ago
- Complete uniform caching for worker mode also73 days ago
- Add back uniform location caching (speed up render)73 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes73 days ago
- Crash fixes74 days ago
- Add basic Draco (mesh compression) support75 days ago
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Heh. I have discussed letting them take 3DObject and integrate into C3, but they are concerned about taking in code they have not developed, they think that it would be hard for them to extend and maintain. I understand their concerns.