ACE for blend mode testing - need C3 update
FYI - I worked on adding an ACE for setting blend mode, but it does work well with how C3 handles it now. It applies the mode during 3D render, but not after blitting from the 3D image to the C3 canvas. So it appears strange and depends on the orientation and rendering order of all the faces.
I posted this to C3 Forum, to see if they can change the behavior, see the request here:
https://www.construct.net/en/forum/construct-3/plugin-sdk-10/set-blend-mode-3d-o...
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
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- Fix for r441+35 days ago
- Fix sliders for ssao-cube example48 days ago
- Add SSAO which uses view space48 days ago
- Optimization - create common UBO per model55 days ago
- Fix UBO support for non-skinned meshes60 days ago
- Add UBO support for bones transfer, 256 total66 days ago
Comments
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Heh. I have discussed letting them take 3DObject and integrate into C3, but they are concerned about taking in code they have not developed, they think that it would be hard for them to extend and maintain. I understand their concerns.