Add support for project texture files (Kenney 3D Models)
Add support for project texture files (for example in some of Kenney 3D Models).
Thanks to https://twitter.com/DavitMasia for the question about this.
https://kenney.nl/assets/mini-dungeon
For example, for Kenney's mini-dungeon, I set the following works (make sure that you use the same directory structure as defined in the original assets directory.
Files
3DObject-2-53-2.c3addon 111 kB
Oct 13, 2023
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
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- Fix black color render in r441+2 days ago
- Fix for unbound buffers (init before 3DObject)2 days ago
- Fix for frag light effect with r441+35 days ago
- Fix for r441+35 days ago
- Fix sliders for ssao-cube example48 days ago
- Add SSAO which uses view space48 days ago
- Optimization - create common UBO per model55 days ago
- Fix UBO support for non-skinned meshes60 days ago
- Add UBO support for bones transfer, 256 total66 days ago
Comments
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Thanks for the update! This is great!
You are welcome, if you make something with it please share it in comments.
This plugin is getting better and better!
:)
Thanks for the update! I have one issue that seems to be still exists with the plugin. I cannot load another 3d model to same 3d object once any first 3d model is loaded to that object. i.e no runtime dynamic multiple load of 3d models. Can you have a look to it?
The way to do that, is to use instance model property. Also in layout leave gltf path empty, so when you create a new instance it will also be empty. Look for the dev log on instance models.