Add support for project texture files (Kenney 3D Models)
Add support for project texture files (for example in some of Kenney 3D Models).
Thanks to https://twitter.com/DavitMasia for the question about this.
https://kenney.nl/assets/mini-dungeon
For example, for Kenney's mini-dungeon, I set the following works (make sure that you use the same directory structure as defined in the original assets directory.
Files
3DObject-2-53-2.c3addon 111 kB
Oct 13, 2023
Get Construct 3 3DObject Plugin - SDK V1 only
Download NowName your own price
Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Add ACES: disable/enable all nodes10 hours ago
- fix opacity and color for non 3dobject renders22 hours ago
- Fix opacity and color tint for static geometry and gpu skinning1 day ago
- Complete uniform caching for worker mode also13 days ago
- Add back uniform location caching (speed up render)13 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes14 days ago
- Crash fixes15 days ago
- Add basic Draco (mesh compression) support16 days ago
- Fix vector color for models with vertex color23 days ago
- Fix black color render in r441+24 days ago
Comments
Log in with itch.io to leave a comment.
Thanks for the update! This is great!
You are welcome, if you make something with it please share it in comments.
This plugin is getting better and better!
:)
Thanks for the update! I have one issue that seems to be still exists with the plugin. I cannot load another 3d model to same 3d object once any first 3d model is loaded to that object. i.e no runtime dynamic multiple load of 3d models. Can you have a look to it?
The way to do that, is to use instance model property. Also in layout leave gltf path empty, so when you create a new instance it will also be empty. Look for the dev log on instance models.