add (quat) enable quaternion and set quaternion
add (quat)
- Enable quaternion to be used for rotation
- Set quaternion w/ angle offsets (quaternion must be JSON array string format)
To be used with the rotate 3d behavior on 3d shape, so the can sync to apply physics to 3d object.
Also see: https://kindeyegames.itch.io/construct-3-rotate-3d-behavior/devlog/630291/add-ex...
Files
3DObject-2-55-0.c3addon 112 kB
Nov 03, 2023
Quaternion.c3p 2.6 MB
Nov 03, 2023
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
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- fix opacity and color for non 3dobject renders31 days ago
- Fix opacity and color tint for static geometry and gpu skinning31 days ago
- Complete uniform caching for worker mode also43 days ago
- Add back uniform location caching (speed up render)43 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes44 days ago
- Crash fixes45 days ago
- Add basic Draco (mesh compression) support46 days ago
- Fix vector color for models with vertex color54 days ago
Comments
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Having anything in other than 0 in the obsolete z elevation now makes models disappear. If anyone has invisible models, put that at 0.
Thanks for reporting, I was using it for experiments, need to revert that, so it has no effect again.
Thanks for reporting, I was using it for experiments, need to revert that, so it has no effect again.
Is that stuck there forever for backward compatibility?
Yes, but I can change it to have no effect.