We need your votes to support 3d fragment lighting
We are very close to getting official support for 3d frag lighting with effects with the latest beta. We just need one more change to make it all work and then we'll have nice dynamic 3d frag lighting effects for C3.
We need your votes to make it happen!
- Worked on 3d frag lighting last night, so far can't monkey patch around one final issue, which I really hope C3 can implement in the next beta (it is adding an output from the default shader, just passing through aPos to frag shader.)
- if that is done, we could 3d frag lighting (and others) via effects with full effects control.
Please vote here, you need a github account, easy to sign up for one too (and github is a great free tool for code versioning and backup):
https://github.com/Scirra/Construct-feature-requests/issues/146
If C3 implement's the change, then we can do this!
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Fix vector color for models with vertex color2 days ago
- Fix black color render in r441+2 days ago
- Fix for unbound buffers (init before 3DObject)2 days ago
- Fix for frag light effect with r441+35 days ago
- Fix for r441+35 days ago
- Fix sliders for ssao-cube example48 days ago
- Add SSAO which uses view space48 days ago
- Optimization - create common UBO per model55 days ago
- Fix UBO support for non-skinned meshes60 days ago
- Add UBO support for bones transfer, 256 total66 days ago
Comments
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Voted! Exciting stuff.
Made a GitHub account just to rate and comment!
voted, lighting / shadows is must be for all serious game engines
Just a thumbs up, that's right.
We may be able to start doing things like decals on 3d objects, snow, weather effects, height based fog, etc.