Experimental - optimization for static models
This is an experimental optimization for larger models that are static (no animation).
Optimization only works in webgl.
If you try this experimental, expect bugs and visual issues when testing the optimization, please report them back with example projects. For this level of debug, an example project is required to determine the issue.
To enable static geometry use the new ACE Set static geometry.
Files
3DObject-2-62-0.c3addon 114 kB
Jun 13, 2024
3DStatic.c3p 29 MB
Jun 13, 2024
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Add ACES: disable/enable all nodes1 day ago
- fix opacity and color for non 3dobject renders2 days ago
- Fix opacity and color tint for static geometry and gpu skinning2 days ago
- Complete uniform caching for worker mode also14 days ago
- Add back uniform location caching (speed up render)14 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes15 days ago
- Crash fixes16 days ago
- Add basic Draco (mesh compression) support17 days ago
- Fix vector color for models with vertex color25 days ago
- Fix black color render in r441+25 days ago
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