(fix) Experimental optimization, part 2
Construct 3 3DObject Plugin » Devlog
Update to fix static geometry optimization, more corner cases.
It is not recommended to use for main production without a lot of testing across multiple platforms.
Please report back results with static on and off, include GPU and CPU, this optimization is likely to work differently across platforms.
Files
3DObject-2-62-6.c3addon 115 kB
Jun 15, 2024
3DStatic-01.c3p 29 MB
Jun 15, 2024
Get Construct 3 3DObject Plugin
Download NowName your own price
Construct 3 3DObject Plugin
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Fix for frag light effect with r441+2 days ago
- Fix for r441+2 days ago
- Fix sliders for ssao-cube example14 days ago
- Add SSAO which uses view space14 days ago
- Optimization - create common UBO per model22 days ago
- Fix UBO support for non-skinned meshes26 days ago
- Add UBO support for bones transfer, 256 total33 days ago
- fix (perf) target to, improve perf - do not force animationDec 23, 2024
- fix (file) corrupted file uploadDec 23, 2024
- Feat (rotation) add target to ACE (rotate to face target)Dec 23, 2024
Comments
Log in with itch.io to leave a comment.
My cpu is 5700G with a 3060Ti. 8 objects, static on is 65 and off is 55, but after trying it again, the results changed to 60 for on and 57 for off. Weird. Sometimes the change is not noticeable at all.
Thanks for the feedback, interesting results, its variable based on systems and drivers and gpus!