(fix) Experimental optimization, part 2
Update to fix static geometry optimization, more corner cases.
It is not recommended to use for main production without a lot of testing across multiple platforms.
Please report back results with static on and off, include GPU and CPU, this optimization is likely to work differently across platforms.
Files
3DObject-2-62-6.c3addon 115 kB
Jun 15, 2024
3DStatic-01.c3p 29 MB
Jun 15, 2024
Get Construct 3 3DObject Plugin - SDK V1 only
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Congrats to dev Bilge on new game release!12 days ago
- Add ACES: disable/enable all nodes26 days ago
- fix opacity and color for non 3dobject renders26 days ago
- Fix opacity and color tint for static geometry and gpu skinning27 days ago
- Complete uniform caching for worker mode also39 days ago
- Add back uniform location caching (speed up render)39 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes40 days ago
- Crash fixes41 days ago
- Add basic Draco (mesh compression) support42 days ago
- Fix vector color for models with vertex color49 days ago
Comments
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My cpu is 5700G with a 3060Ti. 8 objects, static on is 65 and off is 55, but after trying it again, the results changed to 60 for on and 57 for off. Weird. Sometimes the change is not noticeable at all.
Thanks for the feedback, interesting results, its variable based on systems and drivers and gpus!