Add static geometry support for worker mode
Based on a commission from jomego, added static geometry support for worker animation mode and also support for animation in general. If the animation rate is below the refresh rate (e.g. 60Hz refresh and 20 fps animation or 30 fps animation), performance should further improve when using static geometry. Please test and report back results.
A good rule of thumb now for performance is to use worker mode for animation, run at 20-30fps animation rate and enable static geometry.
In the future, I will change the name to 'buffer geometry' since it works with both animated models and non-animated models.
Know issues with 'static geometry' mode
- Instance textures will not be displayed properly (will be fixed in future releases)
- Texture offset / rotation will not have an effect (more difficult to fix, for now, if texture offset/rotation is needed, do not set the model to 'static geometry')
Files
3DObject-2-65-1.c3addon 115 kB
Jul 20, 2024
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Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
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- Fix - gpu-skinning, worker mode w/ non-skinned nodes14 days ago
- Crash fixes15 days ago
- Add basic Draco (mesh compression) support16 days ago
- Fix vector color for models with vertex color23 days ago
- Fix black color render in r441+24 days ago
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