Fund raising for large animation improvement and tutorial video
For those interested. I am fund raising on the Construct Collective for finishing and releasing a large improvement for animation. The improvement is based on moving the majority of animation calculations to the GPU (where it can be accelerated by wide parallel calculations available in the GPU). An example below (note that it uses workers and the CPU load on the workers is also very low.)
https://opencollective.com/construct-community/projects/3d-object-animation-enha...
Another goal of the fund raising is to reward the wonderful Foozle for creating a new video tutorial for the new 3DObject features (and some other fun 3D related stuff that he's working on.)
Please consider contributing if you support more major developments of 3DObject. With this addition, C3 can do very nice 3D animations closer to what is capable in modern game engines (but without the fancy PBR lighting effects).
C: CPU%
G: GPU%
F: FPS
T: triangle / frame
Changing back and forth between GPU skinning and not (worker CPU % is very low also).
Get Construct 3 3DObject Plugin
Construct 3 3DObject Plugin
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- fix (perf) target to, improve perf - do not force animation6 hours ago
- fix (file) corrupted file upload13 hours ago
- Feat (rotation) add target to ACE (rotate to face target)23 hours ago
- Feat (bones) update to support for 64 bones4 days ago
- 3DObject showcase: Syder Studios27 days ago
- Add 3D Effects affine texture support (PS1 retro)31 days ago
- fix (addon) fix corrupted addon48 days ago
- fix (accessors) add support for sparse accessors in gltf48 days ago
- Fix (node-disable) fix node disable without skinned node69 days ago
- fix (node-disable) regression75 days ago
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