Fund raising for large animation improvement and tutorial video
For those interested. I am fund raising on the Construct Collective for finishing and releasing a large improvement for animation. The improvement is based on moving the majority of animation calculations to the GPU (where it can be accelerated by wide parallel calculations available in the GPU). An example below (note that it uses workers and the CPU load on the workers is also very low.)
https://opencollective.com/construct-community/projects/3d-object-animation-enha...
Another goal of the fund raising is to reward the wonderful Foozle for creating a new video tutorial for the new 3DObject features (and some other fun 3D related stuff that he's working on.)
Please consider contributing if you support more major developments of 3DObject. With this addition, C3 can do very nice 3D animations closer to what is capable in modern game engines (but without the fancy PBR lighting effects).
C: CPU%
G: GPU%
F: FPS
T: triangle / frame
Changing back and forth between GPU skinning and not (worker CPU % is very low also).
Get Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Congrats to dev Bilge on new game release!18 days ago
- Add ACES: disable/enable all nodes31 days ago
- fix opacity and color for non 3dobject renders32 days ago
- Fix opacity and color tint for static geometry and gpu skinning33 days ago
- Complete uniform caching for worker mode also45 days ago
- Add back uniform location caching (speed up render)45 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes45 days ago
- Crash fixes46 days ago
- Add basic Draco (mesh compression) support47 days ago
- Fix vector color for models with vertex color55 days ago
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