Fund raising for large animation improvement and tutorial video
For those interested. I am fund raising on the Construct Collective for finishing and releasing a large improvement for animation. The improvement is based on moving the majority of animation calculations to the GPU (where it can be accelerated by wide parallel calculations available in the GPU). An example below (note that it uses workers and the CPU load on the workers is also very low.)
https://opencollective.com/construct-community/projects/3d-object-animation-enha...
Another goal of the fund raising is to reward the wonderful Foozle for creating a new video tutorial for the new 3DObject features (and some other fun 3D related stuff that he's working on.)
Please consider contributing if you support more major developments of 3DObject. With this addition, C3 can do very nice 3D animations closer to what is capable in modern game engines (but without the fancy PBR lighting effects).
C: CPU%
G: GPU%
F: FPS
T: triangle / frame
Changing back and forth between GPU skinning and not (worker CPU % is very low also).
Get Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject Plugin - SDK V1 only
Construct 3 3DObject, loaded from 3D model files (gltf embedded format)
Status | Released |
Category | Assets |
Author | kindeyegames |
Tags | 3D, construct, construct-3 |
More posts
- Add ACES: disable/enable all nodes1 day ago
- fix opacity and color for non 3dobject renders1 day ago
- Fix opacity and color tint for static geometry and gpu skinning2 days ago
- Complete uniform caching for worker mode also14 days ago
- Add back uniform location caching (speed up render)14 days ago
- Fix - gpu-skinning, worker mode w/ non-skinned nodes15 days ago
- Crash fixes16 days ago
- Add basic Draco (mesh compression) support17 days ago
- Fix vector color for models with vertex color24 days ago
- Fix black color render in r441+25 days ago
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